예제 #1
0
 public List<string> NotifyOfKeywordHelpPanelDisplay(Triton.Game.Mapping.Entity entity)
 {
     object[] objArray1 = new object[] { entity };
     Class245 class2 = base.method_14<Class245>("NotifyOfKeywordHelpPanelDisplay", objArray1);
     if (class2 != null)
     {
         return class2.method_25();
     }
     return null;
 }
예제 #2
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        public static List <Marshaled_SourceEntityInfo> GetMarshaledSubCards(Triton.Game.Mapping.Entity source)
        {
            object[] objArray1 = new object[] { source };
            Class266 <Marshaled_SourceEntityInfo> class2 = MonoClass.smethod_15 <Class266 <Marshaled_SourceEntityInfo> >(TritonHs.MainAssemblyPath, "", "PlayErrors", "GetMarshaledSubCards", objArray1);

            if (class2 != null)
            {
                return(class2.method_25());
            }
            return(null);
        }
예제 #3
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 public bool WasThePlayedSpellCountered(Triton.Game.Mapping.Entity entity)
 {
     object[] objArray1 = new object[] { entity };
     return(base.method_11 <bool>("WasThePlayedSpellCountered", objArray1));
 }
예제 #4
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 public void SetOriginalEntity(Triton.Game.Mapping.Entity entity)
 {
     object[] objArray1 = new object[] { entity };
     base.method_8("SetOriginalEntity", objArray1);
 }
 public Spell DetermineBannerSpellPrefab(Triton.Game.Mapping.Entity sourceEntity)
 {
     object[] objArray1 = new object[] { sourceEntity };
     return(base.method_14 <Spell>("DetermineBannerSpellPrefab", objArray1));
 }
예제 #6
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 public static string GetHistorySecretActor(Triton.Game.Mapping.Entity entity)
 {
     object[] objArray1 = new object[] { entity };
     return(MonoClass.smethod_12(TritonHs.MainAssemblyPath, "", "ActorNames", "GetHistorySecretActor", objArray1));
 }
예제 #7
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 public static bool ShouldObfuscate(Triton.Game.Mapping.Entity entity)
 {
     object[] objArray1 = new object[] { entity };
     return(MonoClass.smethod_14 <bool>(TritonHs.MainAssemblyPath, "", "ActorNames", "ShouldObfuscate", objArray1));
 }
예제 #8
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 public void NotifyOfCardMousedOver(Triton.Game.Mapping.Entity mousedOverEntity)
 {
     object[] objArray1 = new object[] { mousedOverEntity };
     base.method_8("NotifyOfCardMousedOver", objArray1);
 }
예제 #9
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 public static void ApplyPower(Triton.Game.Mapping.Entity entity, Network.PowerHistory power)
 {
     object[] objArray1 = new object[] { entity, power };
     MonoClass.smethod_18(TritonHs.MainAssemblyPath, "", "GameUtils", "ApplyPower", objArray1);
 }
 public void UpdateKeywordHelpForMulliganCard(Triton.Game.Mapping.Entity entity, Actor actor)
 {
     object[] objArray1 = new object[] { entity, actor };
     base.method_8("UpdateKeywordHelpForMulliganCard", objArray1);
 }
 public void UpdateKeywordHelpForHistoryCard(Triton.Game.Mapping.Entity entity, Actor actor, UberText createdByText)
 {
     object[] objArray1 = new object[] { entity, actor, createdByText };
     base.method_8("UpdateKeywordHelpForHistoryCard", objArray1);
 }
예제 #12
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 public bool CanActivateActorBattlecrySpell(Triton.Game.Mapping.Entity entity)
 {
     object[] objArray1 = new object[] { entity };
     return(base.method_11 <bool>("CanActivateActorBattlecrySpell", objArray1));
 }
예제 #13
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 public void UpdateTextComponents(Triton.Game.Mapping.Entity entity)
 {
     Class272.Enum20[] enumArray1 = new Class272.Enum20[] { Class272.Enum20.Class };
     object[]          objArray1  = new object[] { entity };
     base.method_9("UpdateTextComponents", enumArray1, objArray1);
 }
예제 #14
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 public void CancelAllProposedMana(Triton.Game.Mapping.Entity entity)
 {
     object[] objArray1 = new object[] { entity };
     base.method_8("CancelAllProposedMana", objArray1);
 }
예제 #15
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 public void SetHeroPower(Triton.Game.Mapping.Entity heroPower)
 {
     object[] objArray1 = new object[] { heroPower };
     base.method_8("SetHeroPower", objArray1);
 }
예제 #16
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 public TAG_PREMIUM GetPremium(Triton.Game.Mapping.Entity entity)
 {
     object[] objArray1 = new object[] { entity };
     return(base.method_11 <TAG_PREMIUM>("GetPremium", objArray1));
 }
예제 #17
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 public void NotifyOfCardGrabbed(Triton.Game.Mapping.Entity entity)
 {
     object[] objArray1 = new object[] { entity };
     base.method_8("NotifyOfCardGrabbed", objArray1);
 }
예제 #18
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 public static TAG_ZONE GetFinalZoneForEntity(Triton.Game.Mapping.Entity entity)
 {
     object[] objArray1 = new object[] { entity };
     return(MonoClass.smethod_14 <TAG_ZONE>(TritonHs.MainAssemblyPath, "", "GameUtils", "GetFinalZoneForEntity", objArray1));
 }
예제 #19
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 public void SetCardInfo(Triton.Game.Mapping.Entity entity, Texture bigTexture, int splatAmount, bool isDead, Material goldenMaterial)
 {
     object[] objArray1 = new object[] { entity, bigTexture, splatAmount, isDead, goldenMaterial };
     base.method_8("SetCardInfo", objArray1);
 }
예제 #20
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 public static void ApplyShowEntity(Triton.Game.Mapping.Entity entity, Network.HistShowEntity showEntity)
 {
     object[] objArray1 = new object[] { entity, showEntity };
     MonoClass.smethod_18(TritonHs.MainAssemblyPath, "", "GameUtils", "ApplyShowEntity", objArray1);
 }
예제 #21
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 public static string GetHandActor(Triton.Game.Mapping.Entity entity)
 {
     Class272.Enum20[] enumArray1 = new Class272.Enum20[] { Class272.Enum20.Class };
     object[]          objArray1  = new object[] { entity };
     return(MonoClass.smethod_13(TritonHs.MainAssemblyPath, "", "ActorNames", "GetHandActor", enumArray1, objArray1));
 }
예제 #22
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 public static void ApplyTagChange(Triton.Game.Mapping.Entity entity, Network.HistTagChange tagChange)
 {
     object[] objArray1 = new object[] { entity, tagChange };
     MonoClass.smethod_18(TritonHs.MainAssemblyPath, "", "GameUtils", "ApplyTagChange", objArray1);
 }
예제 #23
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 public static string GetZoneActor(Triton.Game.Mapping.Entity entity, TAG_ZONE zoneTag)
 {
     Class272.Enum20[] enumArray1 = new Class272.Enum20[] { Class272.Enum20.Class, Class272.Enum20.ValueType };
     object[]          objArray1  = new object[] { entity, zoneTag };
     return(MonoClass.smethod_13(TritonHs.MainAssemblyPath, "", "ActorNames", "GetZoneActor", enumArray1, objArray1));
 }
예제 #24
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 public static bool IsEntityHiddenAfterCurrentTasklist(Triton.Game.Mapping.Entity entity)
 {
     object[] objArray1 = new object[] { entity };
     return(MonoClass.smethod_14 <bool>(TritonHs.MainAssemblyPath, "", "GameUtils", "IsEntityHiddenAfterCurrentTasklist", objArray1));
 }
 public bool InitBannerSpell(Triton.Game.Mapping.Entity sourceEntity)
 {
     object[] objArray1 = new object[] { sourceEntity };
     return(base.method_11 <bool>("InitBannerSpell", objArray1));
 }
예제 #26
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 public bool ShouldShowTriggeredBigCard(Triton.Game.Mapping.Entity sourceEntity)
 {
     object[] objArray1 = new object[] { sourceEntity };
     return(base.method_11 <bool>("ShouldShowTriggeredBigCard", objArray1));
 }
예제 #27
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 public DamageInfo GetDamageInfo(Triton.Game.Mapping.Entity entity)
 {
     object[] objArray1 = new object[] { entity };
     return(base.method_14 <DamageInfo>("GetDamageInfo", objArray1));
 }
예제 #28
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 public bool DoTaskListWithSpellController(GameState state, PowerTaskList taskList, Triton.Game.Mapping.Entity sourceEntity)
 {
     object[] objArray1 = new object[] { state, taskList, sourceEntity };
     return(base.method_11 <bool>("DoTaskListWithSpellController", objArray1));
 }
예제 #29
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 public string DetermineActorNameForZone(Triton.Game.Mapping.Entity entity, TAG_ZONE zoneTag)
 {
     object[] objArray1 = new object[] { entity, zoneTag };
     return(base.method_13("DetermineActorNameForZone", objArray1));
 }
예제 #30
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 public EntityDef GetEntityDef(Triton.Game.Mapping.Entity entity)
 {
     object[] objArray1 = new object[] { entity };
     return(base.method_14 <EntityDef>("GetEntityDef", objArray1));
 }