/// <summary> /// Creates a new instance of the /// <see cref="SpringAir.Domain.Trip"/> class. /// </summary> /// <param name="mode"> /// The desired trip mode (one way or return). /// </param> /// <param name="startingFrom"> /// The airport, date and time from where and when the journey is to start. /// </param> /// <param name="returningFrom"> /// The airport, date and time from where and when the return journey is to start. /// </param> public Trip(TripMode mode, TripPoint startingFrom, TripPoint returningFrom) { this.mode = mode; this.startingFrom = startingFrom; this.returningFrom = returningFrom; }
// Use this for initialization void Start() { currentHealth = maxHealth; currentEnergy = maxEnergy; aCalib = Input.acceleration; score = 0; streak = 0; controller = GetComponent<CharacterController> (); //Pause.setPause(false); comboScript = GetComponent<Combo> (); //cheat detect hasCheated = false; scoreCheck = cheatOffset; numTimesIncrementScore = 0; changingScore = false; tongue = GameObject.Find ("Tongue").GetComponent<NewTongue> (); LastState = PlayerAnimator.PlayerState.TongueIn; _state = PlayerAnimator.PlayerState.TongueIn; tripMode = GetComponent<TripMode> (); }