void OnTriggerEnter(Collider other) { //DebugWide.LogBool (_tPcs.name.Equals("Character"),"head - " + _tPcs.name + " - trigger Enter : " + other.tag + " " + other.name); _tPcs.SetMyColliderKind(eColliderKind.Body); _tPcs.SetOppColliderKind(other); }
void OnTriggerEnter(Collider other) { //DebugWide.LogBool (_tPcs.name.Equals("Character"),"sword - " + _tPcs.name + " - trigger Enter : " + other.tag + " " + other.name); _tPcs.SetMyColliderKind(eColliderKind.Weapon); _tPcs.SetOppColliderKind(other); //_tPcs.OnEnter (other , this.transform); }