public override void ExcuteAction(TriggerInfo triggerInfo, TriggerEffectInfo effectInfo) { Debug.Log("TriggerEffectLogic_Bullet"); CharacterInfo charInfo = triggerInfo.charInfo; CharacterInfo targetInfo = charInfo.GetAttackInfo(); EntityManager.getInstance().AddBullet(1, charInfo, targetInfo, 200f, triggerInfo.triggerGroup.Id); //EntityManager.getInstance().AddMoveEffect(1, charInfo.GetPosition(), targetInfo.GetPosition(), 2.5f); }
public override void ExcuteAction(TriggerInfo triggerInfo, TriggerEffectInfo effectInfo) { //Debug.Log("TriggerGroupId = " + triggerInfo.triggerGroup.Id + "TriggerEffectLogic_SkillEvent"); CharacterInfo charInfo = triggerInfo.charInfo; if (effectInfo.paramList != null && effectInfo.paramList[0] == "end") { SkillManager.getInstance().EndSkill(triggerInfo.skillInfo, triggerInfo.triggerGroup); } }
public override void ExcuteAction(TriggerInfo triggerInfo, TriggerEffectInfo effectInfo) { //Debug.Log("TriggerGroupId = "+ triggerInfo.triggerGroup.Id + "TriggerEffectLogic_Action"); if (effectInfo.paramList == null || effectInfo.paramList[0] == null) { return; } CharacterInfo charInfo = triggerInfo.charInfo; charInfo.DoAction(effectInfo.paramList[0]); }
public override void ExcuteAction(TriggerInfo triggerInfo, TriggerEffectInfo effectInfo) { //Debug.Log("TriggerGroupId = " + triggerInfo.triggerGroup.Id + "TriggerEffectLogic_Hurt"); CharacterInfo charInfo = triggerInfo.charInfo; if (!charInfo.IsDead()) { charInfo.Hurt(); } //Debug.Log(charInfo); //Debug.Log(charInfo.GetAttackInfo()); }
public override void ExcuteAction(TriggerInfo triggerInfo, TriggerEffectInfo effectInfo) { if (effectInfo.paramList == null || effectInfo.paramList[0] == null) { return; } CharacterInfo charInfo = triggerInfo.charInfo; CharacterInfo targetInfo = triggerInfo.triggerGroup.triggerlogicData.targetInfo; int effectId = int.Parse(effectInfo.paramList[0]); EntityManager.getInstance().AddConnectEffect(effectId, charInfo, targetInfo); }
public override void ExcuteAction(TriggerInfo triggerInfo, TriggerEffectInfo effectInfo) { //CharacterInfo charInfo = triggerInfo.charInfo; //CharacterInfo targetInfo = charInfo.GetTargetInfo(); //Vector3 targetPos = targetInfo.GetPosition(); //List<MonsterInfo> monsterList = EntityManager.getInstance().GetMonsterInfo(); //foreach (MonsterInfo monster in monsterList) //{ // if (Vector3.Distance(targetPos, monster.GetPosition()) <= 100) // { // //在范围内造成伤害 // } //} }
public override void ExcuteAction(TriggerInfo triggerInfo, TriggerEffectInfo effectInfo) { CharacterInfo charInfo = triggerInfo.charInfo; //Debug.Log("TriggerGroupId = "+ triggerInfo.triggerGroup.Id + "TriggerEffectLogic_Action"); if (effectInfo.paramList == null || effectInfo.paramList[0] == null) { return; } string actionName = effectInfo.paramList[0]; float actionTime = charInfo.GetFinalAttr(CharAttr.AttackTime); charInfo.DoAction(effectInfo.paramList[0], actionTime); }
public override void ExcuteAction(TriggerInfo triggerInfo, TriggerEffectInfo effectInfo) { CharacterInfo charInfo = triggerInfo.charInfo; CharacterInfo targetInfo = charInfo.GetAttackInfo(); Vector3 targetPos = targetInfo.GetPosition(); List <MonsterInfo> monsterList = EntityManager.getInstance().GetMonsterInfo(); foreach (MonsterInfo monster in monsterList) { if (Vector3.Distance(targetPos, monster.GetPosition()) <= 100) { //在范围内造成伤害 } } }
public override void ExcuteAction(TriggerInfo triggerInfo, TriggerEffectInfo effectInfo) { //Debug.Log("TriggerEffectLogic_Bullet"); if (effectInfo.paramList == null || effectInfo.paramList[0] == null) { return; } CharacterInfo charInfo = triggerInfo.charInfo; CharacterInfo targetInfo = triggerInfo.triggerGroup.triggerlogicData.targetInfo; //CharacterInfo targetInfo = charInfo.GetTargetInfo(); int effectId = int.Parse(effectInfo.paramList[0]); int pathType = int.Parse(effectInfo.paramList[1]); float speed = float.Parse(effectInfo.paramList[2]); //EntityManager.getInstance().AddBullet(1, charInfo, targetInfo, 200f, triggerInfo.triggerGroup.Id); EntityManager.getInstance().AddMoveEffect(effectId, charInfo, targetInfo, speed, pathType, triggerInfo.triggerGroup.Id); }
public override void ExcuteAction(TriggerInfo triggerInfo, TriggerEffectInfo effectInfo) { //Debug.Log("ShowEffect"); if (effectInfo.paramList == null || effectInfo.paramList[0] == null) { return; } int effectId = int.Parse(effectInfo.paramList[0]); int showType = int.Parse(effectInfo.paramList[1]); if (showType == 1) { Vector3 pos = triggerInfo.charInfo.GetPosition(); EntityManager.getInstance().AddStaticEffect(effectId, pos); } else if (showType == 2) { Vector3 pos = triggerInfo.triggerGroup.triggerlogicData.pos; EntityManager.getInstance().AddStaticEffect(effectId, pos); } }
public override void ExcuteAction(TriggerInfo triggerInfo, TriggerEffectInfo effectInfo) { //Debug.Log("TriggerGroupId = " + triggerInfo.triggerGroup.Id + "TriggerEffectLogic_Hurt"); CharacterInfo charInfo = triggerInfo.charInfo; if (!charInfo.IsDead()) { //CharacterInfo targetInfo = charInfo.GetTargetInfo(); CharacterInfo targetInfo = triggerInfo.triggerGroup.triggerlogicData.targetInfo; if (targetInfo.charId == 50001) { //Debug.Log("骑士正在掉血" + targetInfo.GetAttr(CharAttr.Hp)); } BattleUtils.CalcAtkDamage(charInfo, targetInfo); if (targetInfo.IsDead()) { targetInfo.ChangeState("die"); } } //Debug.Log(charInfo); //Debug.Log(charInfo.GetAttackInfo()); }
public void LoadDataWithConfig(TriggerConfigData data) { int index = 0; foreach (ConfigData condition in data.conditions) { index++; TriggerCondInfo condInfo = new TriggerCondInfo(index); condInfo.triggerInfo = this; condInfo.LoadDataWithConfig(condition); condInfos.Add(condInfo); } index = 0; foreach (ConfigData effect in data.effects) { index++; TriggerEffectInfo effectInfo = new TriggerEffectInfo(index); effectInfo.triggerInfo = this; effectInfo.LoadDataWithConfig(effect); effectInfos.Add(effectInfo); } }
public virtual void ExcuteAction(TriggerInfo triggerInfo, TriggerEffectInfo effectInfo) { }