// Use this for initialization void Start() { _rb = GetComponent <Rigidbody2D>(); _trigger = GetComponent <TriggerConnection>(); if (Points.Count > 0) { transform.position = Points[OffPosition].Position; } _currentPosition = OffPosition; _nextPosition = OffPosition; }
// Use this for initialization void Start() { string sceneName = SceneManager.GetActiveScene().name; LevelNumber = int.Parse(sceneName.Split(' ')[1]); Players.Add(Player_1.GetComponent <Player>()); Players.Add(Player_2.GetComponent <Player>()); _health = MaxHealth; _exit = GetComponent <TriggerConnection>(); GameMenuController.Instance.UpdateHealthPacks(); if (LevelMusic != null) { LevelMusic.Play(); } }
// Use this for initialization void Start() { _trigger = GetComponent <TriggerConnection>(); _sr = GetComponent <SpriteRenderer>(); }