예제 #1
0
 // Use this for initialization
 void Start()
 {
     _rb      = GetComponent <Rigidbody2D>();
     _trigger = GetComponent <TriggerConnection>();
     if (Points.Count > 0)
     {
         transform.position = Points[OffPosition].Position;
     }
     _currentPosition = OffPosition;
     _nextPosition    = OffPosition;
 }
예제 #2
0
    // Use this for initialization
    void Start()
    {
        string sceneName = SceneManager.GetActiveScene().name;

        LevelNumber = int.Parse(sceneName.Split(' ')[1]);

        Players.Add(Player_1.GetComponent <Player>());
        Players.Add(Player_2.GetComponent <Player>());

        _health = MaxHealth;

        _exit = GetComponent <TriggerConnection>();
        GameMenuController.Instance.UpdateHealthPacks();

        if (LevelMusic != null)
        {
            LevelMusic.Play();
        }
    }
예제 #3
0
 // Use this for initialization
 void Start()
 {
     _trigger = GetComponent <TriggerConnection>();
     _sr      = GetComponent <SpriteRenderer>();
 }