private void Awake() { collider = GetComponent <Collider2D>(); if (onTriggerEnter == null) { onTriggerEnter = new Trigger2DEvent(); } if (onTriggerExit == null) { onTriggerExit = new Trigger2DEvent(); } if (onTriggerStay == null) { onTriggerStay = new Trigger2DEvent(); } if (onCollisionEnter == null) { onCollisionEnter = new Collision2DEvent(); } if (onCollisionExit == null) { onCollisionExit = new Collision2DEvent(); } if (onCollisionStay == null) { onCollisionStay = new Collision2DEvent(); } }
public ComponentSearchFilter <T> CreateFilter <T>() { ComponentSearchFilter <T> filter = new ComponentSearchFilter <T>(); filter.Init(); OnTriggerEnter2DEvent += filter.OnTriggerEnter2D; OnTriggerExit2DEvent += filter.OnTriggerExit2D; OnTriggerStay2DEvent += filter.OnTriggerStay2D; return(filter); }
private void OnEnable() { source = (Trigger2DEvent)target; sourceRef = serializedObject; buttonDownToTrigger = sourceRef.FindProperty("buttonDownToTrigger"); button = sourceRef.FindProperty("button"); mask = sourceRef.FindProperty("mask"); triggerTag = sourceRef.FindProperty("triggerTag"); delayTriggerTime = sourceRef.FindProperty("delayTriggerTime"); useRepeatDelay = sourceRef.FindProperty("useRepeatDelay"); repeatDelay = sourceRef.FindProperty("repeatDelay"); //events trigger2DEnterEvents = sourceRef.FindProperty("trigger2DEnterEvents"); trigger2DExitEvents = sourceRef.FindProperty("trigger2DExitEvents"); trigger2DStayEvents = sourceRef.FindProperty("trigger2DStayEvents"); }