예제 #1
0
 //A test to see if a given input lets you continue to try to perform this trick or makes you fail this trick.
 public bool ContinueTrick(TrickInput_Mobile i)
 {
     if (alternateInputs.Count > 0)
     {
         //Starting with the first required input for this trick, if that matches the input the player pressed,
         if (inputs[currentInput].isSameAs(i) || alternateInputs[currentInput].isSameAs(i))
         {
             //Move onto the next required input.
             currentInput++;
             //If the player completed all the required inputs.
             if (currentInput >= inputs.Count || currentInput >= alternateInputs.Count)
             {
                 //Invoke this trick,
                 onInputted.Invoke();
                 //And reset the index,
                 currentInput = 0;
             }
             //And return true.
             return(true);
         }
         //If that input does not match the required input,
         else
         {
             //Reset our index and return false.
             currentInput = 0;
             return(false);
         }
     }
     else
     {
         //Starting with the first required input for this trick, if that matches the input the player pressed,
         if (inputs[currentInput].isSameAs(i))
         {
             //Move onto the next required input.
             currentInput++;
             //If the player completed all the required inputs.
             if (currentInput >= inputs.Count)
             {
                 //Invoke this trick,
                 onInputted.Invoke();
                 //And reset the index,
                 currentInput = 0;
             }
             //And return true.
             return(true);
         }
         //If that input does not match the required input,
         else
         {
             //Reset our index and return false.
             currentInput = 0;
             return(false);
         }
     }
 }
예제 #2
0
 //A test that we use in the Trick class.
 public bool isSameAs(TrickInput_Mobile test)
 {
     return(type == test.type);
 }