예제 #1
0
        private void Start_Click(object sender, RoutedEventArgs e)
        {
            try
            {
                SetControlsEnabled(false);

                _zoom = 5;

                _screenWidth  = Image.Width;
                _screenHeight = Image.Height;

                var dpiScale = VisualTreeHelper.GetDpi(this);
                _pixelsPerInchX = dpiScale.PixelsPerInchX;
                _pixelsPerInchY = dpiScale.PixelsPerInchY;

                var textureIndex = int.Parse(TextureIndex.Text);

                var options = new TriangleOptions()
                {
                    SingleColor            = bool.Parse(SingleColor.Text),
                    PerformBackfaceCulling = bool.Parse(PerformBackfaceCulling.Text),
                    DiffuseLambert         = bool.Parse(DiffuseLambert.Text),
                    SpecularPhong          = bool.Parse(SpecularPhong.Text),
                    SpecularPhongFactor    = float.Parse(SpecularPhongFactor.Text),
                    Texture        = textureIndex >= 0 ? _textures[textureIndex] : null,
                    BilinearFilter = bool.Parse(BilinearFilter.Text),
                    GammaCorrect   = bool.Parse(GammaCorrect.Text)
                };

                var triangles    = GetTriangles((int)_screenWidth, (int)_screenHeight, options);
                var lightSources = new LightSource[]
                {
                    new LightSource("w", new Vector3(0.5f, 0.5f, -5), Colors.White)
                };

                _scene = new SceneB((int)_screenWidth, (int)_screenHeight, _pixelsPerInchX, _pixelsPerInchY, triangles, lightSources, bool.Parse(GammaCorrect.Text), bool.Parse(ZBuffer.Text), bool.Parse(DeferredRender.Text));

                _isRunning = true;
                CompositionTarget.Rendering += CompositionTarget_Rendering;
            }
            catch (Exception ex)
            {
                MessageBox.Show(ex.ToString());
                SetControlsEnabled(true);
            }
        }
예제 #2
0
        private Triangle[] GetTriangles(int screenWidth, int screenHeight, TriangleOptions options)
        {
            var triangles = new List <Triangle>();

            var points = new Vector3[]
            {
                new Vector3(-1, -1, -1),
                new Vector3(+1, -1, -1),
                new Vector3(+1, +1, -1),
                new Vector3(-1, +1, -1),
                new Vector3(-1, -1, +1),
                new Vector3(+1, -1, +1),
                new Vector3(+1, +1, +1),
                new Vector3(-1, +1, +1)
            };

            var triangleIdx = new List <(int, int, int, int, int, int, int)>
            {
                (0, 1, 2, 2, 3, 1, 0), // top
                (0, 2, 3, 2, 3, 0, 2),

                (7, 6, 5, 3, 3, 1, 0), // bottom
                (7, 5, 4, 3, 3, 0, 2),

                (0, 3, 7, 0, 3, 1, 0), // left
                (0, 7, 4, 0, 3, 0, 2),

                (2, 1, 5, 1, 3, 1, 0), // right
                (2, 5, 6, 1, 3, 0, 2),

                (3, 2, 6, 4, 3, 1, 0), // front
                (3, 6, 7, 4, 3, 0, 2),

                (1, 0, 4, 5, 3, 1, 0), // back
                (1, 4, 5, 5, 3, 0, 2)
            };

            var colors = new Vector3[]
            {
                new Vector3(1, 0, 0), // red
                new Vector3(0, 1, 0), // green
                new Vector3(0, 0, 1)  // blue
            };

            var normals = new Vector3[]
            {
                -Vector3.UnitX,
                Vector3.UnitX,
                -Vector3.UnitY,
                Vector3.UnitY,
                -Vector3.UnitZ,
                Vector3.UnitZ
            };

            var textureCoordinates = new Vector2[]
            {
                new Vector2(1, 0),
                new Vector2(1, 1),
                new Vector2(0, 0),
                new Vector2(0, 1)
            };

            var random = new Random();

            foreach (var t in triangleIdx)
            {
                var n = normals[t.Item4];

                bool hasTexture = options.Texture != null;

                var t1 = Vector2.Zero;
                if (hasTexture)
                {
                    t1 = textureCoordinates[t.Item5];
                    t1 = new Vector2(t1.X * options.Texture.Width, t1.Y * options.Texture.Height);
                }

                var v1 = new Vertex(points[t.Item1], colors[random.Next(0, colors.Length)], screenWidth, screenHeight, t1);

                var t2 = Vector2.Zero;
                if (hasTexture)
                {
                    t2 = textureCoordinates[t.Item6];
                    t2 = new Vector2(t2.X * options.Texture.Width, t2.Y * options.Texture.Height);
                }

                var v2 = new Vertex(points[t.Item2], colors[random.Next(0, colors.Length)], screenWidth, screenHeight, t2);

                var t3 = Vector2.Zero;
                if (hasTexture)
                {
                    t3 = textureCoordinates[t.Item7];
                    t3 = new Vector2(t3.X * options.Texture.Width, t3.Y * options.Texture.Height);
                }

                var v3 = new Vertex(points[t.Item3], colors[random.Next(0, colors.Length)], screenWidth, screenHeight, t3);

                triangles.Add(new Triangle(v1, v2, v3, options));
            }

            return(triangles.ToArray());
        }