예제 #1
0
        public static void RebuildTriangleMap(ROM realRom, Region region, int maxDLLength, TriangleMap map, SortedRegionList vertexData, ScrollFactory factory)
        {
            ROM fakeRom = (ROM)realRom.Clone();

            // bzero
            fakeRom.PushOffset(region.romStart);
            {
                do
                {
                    fakeRom.Write64(0x0101010101010101);
                    fakeRom.AddOffset(8);
                } while (fakeRom.offset < region.romStart + region.length);
            }
            fakeRom.PopOffset();

            fakeRom.offset = region.romStart;
            int triangleMapLength = map.MakeF3D(fakeRom, vertexData, factory);

            if (triangleMapLength > maxDLLength)
            {
                throw new OutOfMemoryException("No memory for DL available :(");
            }

            realRom.TransferFrom(fakeRom);

            realRom.offset = fakeRom.offset;
            region.length  = realRom.offset - region.romStart;
            region.data    = new byte[region.length];
            realRom.ReadData(region.romStart, region.length, region.data);
        }
예제 #2
0
        public static void PerformTriangleMapRebuild(ROM realRom, Region region, int maxDLLength, List <ScrollObject> scrolls)
        {
            TriangleMapParseState state    = new TriangleMapParseState(scrolls);
            DisplayListRegion     dlRegion = (DisplayListRegion)region;
            TriangleMap           map      = new TriangleMap();

            realRom.PushOffset(region.romStart);
            byte curCmdIndex;

            do
            {
                curCmdIndex = realRom.Read8();
                TriangleMapParserCmd func = triangleMapParser[curCmdIndex];
                func(realRom, map, state);
                realRom.AddOffset(8);
            }while (realRom.offset < region.romStart + region.length);
            realRom.PopOffset();

            ROM fakeRom = (ROM)realRom.Clone();

            // bzero
            fakeRom.PushOffset(region.romStart);
            {
                do
                {
                    fakeRom.Write64(0x0101010101010101);
                    fakeRom.AddOffset(8);
                } while (fakeRom.offset < region.romStart + region.length);
            }
            fakeRom.PopOffset();

            fakeRom.offset = region.romStart;
            int triangleMapLength = map.MakeF3D(fakeRom, state.vertexBytes, new ScrollFactory(scrolls));

            if (triangleMapLength > maxDLLength)
            {
                throw new OutOfMemoryException("No memory for DL available :(");
            }

            realRom.TransferFrom(fakeRom);

            realRom.offset = fakeRom.offset;
            region.length  = realRom.offset - region.romStart;
            region.data    = new byte[region.length];
            realRom.ReadData(region.romStart, region.length, region.data);
        }