/// <inheritdoc/> public void Dispose() { _framebuffer.Dispose(); _postProcessor.Dispose(); _preProcessor.Dispose(); _pointVertexArray.Dispose(); _pointBuffer.Dispose(); _pointShader.Dispose(); _lineVertexArray.Dispose(); _lineBuffer.Dispose(); _lineShader.Dispose(); }
/// <inheritdoc/> public void Dispose() { for (int i = 0; i < _blurFramebuffers.Length; ++i) { _blurFramebuffers[i].Dispose(); } _vertexArray.Dispose(); _triangleBuffer.Dispose(); _blurShader.Dispose(); _tubeShader.Dispose(); _reducedTubeShader.Dispose(); }
/// <inheritdoc/> public void Dispose() { _vertexArray.Dispose(); _buffer.Dispose(); _shader.Dispose(); }
public void Dispose() { _triangleBuffer.Dispose(); }