void onEnable() { //transform.localPosition = Vector3.forward * settings.stimulusDepth; //transform.localRotation = Quaternion.Euler(0, 90, 0); trialManagerScript = trialManager.GetComponent <TrialManager>(); Debug.Log("bar says head out of place"); }
void Start() { if (tm == null) { //Debug.Log("New trial manager made"); tm = new TrialManager(); if (tm.IsTrialSetFilled()) { //Do nothing } else { Debug.LogError("Stack is empty"); //I really should throw an exception here if the stack is not filled. } } if (im == null) { //Debug.Log("New input manager made"); im = GameObject.FindWithTag("GameManager").GetComponent <InputManager>(); } if (om == null) { //Debug.Log("New output manager made"); om = GameObject.FindWithTag("GameManager").GetComponent <OutputManager>(); } }
private void OnLoaded(object sender, RoutedEventArgs e) { if (!_moved) { TrialManager.CheckToastState(); } }
// TrialManagerをInstantiateして、1試行を行う void Run1Trial() { // trial manager trialManagerObj = (GameObject)Instantiate(trialManagerPrefab, Vector3.zero, Quaternion.identity); trialManager = trialManagerObj.GetComponent <TrialManager>(); trialManager.SetExpeimentalParameters(protocol[iTrial - 1]); trialManager.RunTrial(); // Debug.Log(protocol[iTrial - 1]["Target Direction"]); readyForNextTrial = false; }
// for debugging purposes //int RF1 = 0; //int RF2 = 0; //int GF1 = 0; //int GF2 = 0; void Start() { m_ExpSetup = this.GetComponent <TrialSetup>(); m_ExpManager = this.GetComponent <TrialManager>(); // Find all the HUD elements redArray = GameObject.FindGameObjectsWithTag("RedHUD"); greenArray = GameObject.FindGameObjectsWithTag("GreenHUD"); for (int i = 0; i < 2; i++) { arrayHUD[i] = redArray[i]; arrayHUD[i + 2] = greenArray[i]; } }
public void Start(GameObject newParent, TrialManager newTM, bool server) { parent = newParent; trialManager = newTM; if (!server) { //SetupClient (); SetupClientUDP(); } else { //StartServer (); StartServerUDP(); } }
// Handle trial manager instancing between scene loads. void Awake() { // If there is no instance, let this be the new instance, otherwise, destroy this object. if (instance == null) { instance = this; } else { Destroy(gameObject); return; } // If this object was set as the instance, make sure it is not destroyed on scene loads. DontDestroyOnLoad(gameObject); }
// target destroyed ( hit by cursor / timeout ) void OnDestroy() { // trial manager GameObject trialManagerObj = GameObject.FindGameObjectWithTag("Trial Manager"); TrialManager trialManager = trialManagerObj.GetComponent <TrialManager>(); // animation (not implemented 2016-01-28) // time trialManager.timeTargetDestroyed = Time.time; // send result to TrialManager trialManager.OnTargetDestroyed(); }
public void NewFile() { e_expManagerRef = this.GetComponent <TrialManager>(); e_ExpTrial = this.GetComponent <TrialSpawn>(); csv = new StringBuilder(); // Start new stream writer int trialnum = e_expManagerRef.trialNumber; expPath = FileName(trialnum + 1); // Write first line with data information string newLine = string.Format("{0},{1},{2},{3}", "Color", "Orientation", "X Location", "Y Location"); csv.AppendLine(newLine); }
void Start() { // Start new stream writer expPath = FileName(); Debug.Log(expPath); e_expManagerRef = this.GetComponent <TrialManager>(); redFlickRef = redFlickObject.GetComponent <FlickerControl>(); greenFlickRef = greenFlickObject.GetComponent <FlickerControl>(); // Write first line with data information string newLine = string.Format("{0},{1},{2},{3},{4},{5},{6},{7},{8},{9},{10},{11},{12}", "Red Freq", "Green Freq", "Target Color", "Target Orientation", "Target 1", "Target 2", "Target 3", "Target 4", "Target 5", "Target 6", "Response", "Actual", "Correct"); csv.AppendLine(newLine); }
// Use this for initialization void Start() { _humanMover = GameObject.Find("TestObject"); _maze = GameObject.Find("Maze"); _voronoi = GameObject.Find("Voronoi"); _textMessage = GameObject.Find("Canvas"); _voronoi.SetActive(true); _textMessage.SetActive(false); myTrials = new TrialManager(); //setup portion _maze.SetActive(false); //Networking for controls networkControlCenter = new NetworkControlCenter(); networkControlCenter.Start(this.gameObject, myTrials, true); }
/// <summary> /// Called when a scene is loaded. Currently, looks for a TrialManager and passes it /// the TrialJSON for initialization. If no TrialManager is found, assumes is in menu /// and rebuilds UI for current trial setup. /// </summary> /// <param name="trialScene"></param> /// <param name="loadMode"></param> private void OnSceneLoaded(Scene trialScene, LoadSceneMode loadMode) { TrialManager manager = FindObjectOfType <TrialManager> (); if (manager != null) { manager.InitializeTrials(CurrentExperiment.ExperimentTrials [CurrentTrial].TrialData); } else { ExperimentDesignUI = FindObjectOfType <ExperimentDesignUI> (); if (ExperimentDesignUI != null) { ExperimentDesignUI.SetExperiment(CurrentExperiment); ExperimentDesignUI.SetParticipantId(CurrentParticipantId); ExperimentDesignUI.SetExperimentName(CurrentExperimentName); } } }
public static void ShowBuy() { #if TRIAL_SIMULATION && !RELEASE if (MessageBox.Show("Buy app?", "BodyArchitect", MessageBoxButton.OKCancel) == MessageBoxResult.OK) { TrialManager.Buy(); new TrialManager().DetermineIsTrail(); } return; #endif try { MarketplaceDetailTask task = new MarketplaceDetailTask(); task.ContentIdentifier = Constants.MarketplaceId; task.Show(); } catch (Exception) { } }
/// <summary> /// Exports all the results of the trials to CSV format. /// </summary> public void ExportResults() { int numBasicTrialQuestions; List <BasicTrialManager.BasicTrialSettings> basicTrialSettings = new List <BasicTrialManager.BasicTrialSettings> (); List <BasicTrialManager.BasicTrialResults> basicTrialResults = new List <BasicTrialManager.BasicTrialResults> (); //Seperate out results by trial type. foreach (TrialManager.TrialResults results in ExperimentResults) { if (results is BasicTrialManager.BasicTrialResults) { basicTrialResults.Add((BasicTrialManager.BasicTrialResults)results); } } //Seperate out trial conditions by trial type. foreach (TrialSave condition in CurrentExperiment.ExperimentTrials) { switch (condition.TrialType) { case TrialManager.TrialType.BasicTrial: basicTrialSettings.Add((BasicTrialManager.BasicTrialSettings)condition.TrialData); break; } } //Export each type of trial in its own file. string BouncingObjectData = TrialManager.GetCsvHeader(TrialManager.TrialType.BasicTrial, basicTrialSettings.ToArray(), out numBasicTrialQuestions); for (int i = 0; i < basicTrialResults.Count; i++) { BouncingObjectData += basicTrialResults[i].GetCsvData(numBasicTrialQuestions); if (i < basicTrialResults.Count - 1) { BouncingObjectData += "," + System.Environment.NewLine; } } File.WriteAllText(Application.dataPath + SAVED_RESULTS + Path.DirectorySeparatorChar + CurrentExperimentName + " participant " + CurrentParticipantId + "." + CSV_EXTENTION, BouncingObjectData); }
private static void AutoConnect() { if (SelectedServerInfo == null) { return; } if (CurrentServer == null) { DACPServer newServer = GetDACPServer(SelectedServerInfo); if (newServer == null) { ConnectionState = ServerConnectionState.LookingForLibrary; return; } CurrentServer = newServer; } else { if (CurrentServer.IsConnected) { return; } bool forceReconnect = false; // Update the IP from Bonjour if we can if (BonjourManager.DiscoveredServers.ContainsKey(SelectedServerInfo.ServiceID)) { var service = BonjourManager.DiscoveredServers[SelectedServerInfo.ServiceID]; var ips = service.IPAddresses.Select(ip => ip.ToString()).ToList(); if (ips.Count > 0 && !ips.Contains(CurrentServer.Hostname)) { CurrentServer.Hostname = ips[0]; forceReconnect = true; } if (CurrentServer.Port != service.Port) { CurrentServer.Port = service.Port; forceReconnect = true; } } if (ConnectionState == ServerConnectionState.ConnectingToLibrary && !forceReconnect) { return; } if (forceReconnect) { _log.Info("Forcing reconnection with a new address/port from Bonjour..."); DisconnectCurrentServer(); } } TrialManager.StartTrial(); if (TrialManager.TrialState == TrialState.Expired) { return; } ConnectionState = ServerConnectionState.ConnectingToLibrary; _log.Info("Connecting to server..."); ConnectCurrentServer(); }
private void Awake() { _trialManager = GameObject.Find("TrialManager").GetComponent<TrialManager>(); }
void Start() { expManagerScript = expManagerObject.GetComponent <TrialManager>(); expSetupScript = expManagerObject.GetComponent <TrialSetup>(); uitext = this.GetComponent <Text>(); }
private void Awake() { _bikeController = FindObjectOfType<BikeController>(); _trialManager = GameObject.Find("TrialManager").GetComponent<TrialManager>(); }
// Use this for initialization void Start() { networkControlCenter = new NetworkControlCenter(); myTrials = new TrialManager(); networkControlCenter.Start(this.gameObject, myTrials, false); }
/// <summary> /// Constructor for the Application object. /// </summary> public App() { //CultureInfo culture = new CultureInfo("de-DE"); //Thread.CurrentThread.CurrentCulture = culture; //Thread.CurrentThread.CurrentUICulture = culture; // Global handler for uncaught exceptions. UnhandledException += Application_UnhandledException; RemoteUtility.Initialize(); ThreadUtility.Initialize(); // Update settings if necessary SettingsUpdater.CheckForUpdate(); // Standard XAML initialization InitializeComponent(); // Phone-specific initialization InitializePhoneApplication(); // Show graphics profiling information while debugging. if (System.Diagnostics.Debugger.IsAttached) { // Display the current frame rate counters. Application.Current.Host.Settings.EnableFrameRateCounter = true; // Show the areas of the app that are being redrawn in each frame. //Application.Current.Host.Settings.EnableRedrawRegions = true; // Enable non-production analysis visualization mode, // which shows areas of a page that are being GPU accelerated with a colored overlay. //Application.Current.Host.Settings.EnableCacheVisualization = true; // Prevent the screen from turning off while under the debugger by disabling // the application's idle detection. // Caution:- Use this under debug mode only. Application that disables user idle detection will continue to run // and consume battery power when the user is not using the phone. PhoneApplicationService.Current.UserIdleDetectionMode = IdleDetectionMode.Disabled; #if DEBUG Komodex.Remote.Controls.MemoryCounters.Show(); #endif } // Initialize trial manager //TrialManager.SimulateTrialMode = true; //TrialManager.SimulateTrialExpired = true; TrialManager.TrialDays = TrialDays; TrialManager.AutoStartTrial = false; TrialManager.Initialize(); // Error reporter initialization PhoneAppCrashReporter.Initialize(this, RootFrame); CrashReporter.AdditionalLogInfoCallbacks.Add(RemoteUtility.DACPInfoCrashReporterCallback); ServerManager.Initialize(); NetworkManager.Initialize(); BonjourManager.Initialize(); ConnectionStatusPopupManager.Initialize(); // Other initialization SettingsManager.Initialize(); // Tilt Effect TiltEffect.TiltableItems.Add(typeof(FakeButton)); #if WP7 // Remove LongListSelector from the TiltableItems list TiltEffect.TiltableItems.Remove(typeof(LongListSelector)); #endif }