void Start() { worldErrorText = worldErrorPanel.GetComponentInChildren <Text>(); DisableWorldError(); TreeLoader._init(); if (TreeLoader.CurrentTree != null) { TreeBuilder.Instance.BuildTree(TreeLoader.CurrentTree); } else //it's all gone horribly wrong - the newick parser has failed to parse the tree { GameManager.DebugLog("Tree loading failed"); ShowWorldError(NewickParser.ErrorMessage); } }