private void OnCollisionEnter2D(Collision2D collision) { if (collision.gameObject.CompareTag("Wood")) { TreeBody treebody = collision.transform.GetComponent <TreeBody>(); treebody.DealDamage(); Debug.Log("Dealing Damage"); } if (collision.gameObject.CompareTag("treeTop")) { TreeTop treetop = collision.transform.GetComponent <TreeTop>(); treetop.DealDamage(); Debug.Log("Dealing Damage"); } }
private void Awake() { myBody = GetComponentInChildren <TreeBody>(); }