protected override void Awake()
 {
     base.Awake();
     if (singleton == null)
     {
         singleton = this;
     }
     NumCards = Cards.Count;
 }
예제 #2
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 public void Setup()
 {
     if (singleton == null)
     {
         singleton = this;
     }
     this.StackName = "TreasureStack";
     this.Cards     = new List <GameObject>();
 }
예제 #3
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    public override void OnInspectorGUI()
    {
        DrawDefaultInspector();
        TreasureStack script = (TreasureStack)target;

        if (GUILayout.Button("Generate Deck"))
        {
            script.Test();
        }
    }
예제 #4
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    public override void OnInspectorGUI()
    {
        TreasureStack script = target as TreasureStack;

        if (GUILayout.Button("Generate Deck"))
        {
            script.EditorInit();
        }
        if (GUILayout.Button("Clear Deck"))
        {
            script.EditorClear();
        }

        DrawDefaultInspector();
    }