static public void generateGem() { // Get the upper limit for the gem int upperLimit = Helper.GetIntFromUser( "Enter the upper limit in GP(or -1 for no limit): "); // Generate the result using the upper limit TreasureResult result = generators["gems"].GenerateTreasure(upperLimit); // Print out the result Console.WriteLine("A {0} worth {1} {2}", result.Description, result.Worth, currencyDenomination); }
public static ResultAndDesc TreasureEncounter(bool mimic) { ResultAndDesc rd = new ResultAndDesc(); TreasureResult[] result = new TreasureResult[3]; result[0] = TreasureOpen(mimic); result[1] = TreasureSkip(); result[2] = TreasureBroken(mimic); rd.desc[0] = "1번"; rd.desc[1] = "2번"; rd.desc[2] = "3번"; rd.SetResult(result); return(rd); }
static TreasureResult TreasureOpen(bool mimic) { if (!mimic) { TreasureResult result = new TreasureResult(); result._treasure = new TreasureObjInfo(); result._treasure._items = new ItemObjInfo[1]; result._treasure._items[0] = new ItemObjInfo(); result._treasure._items[0]._name = "보물"; result._treasure.gold = 10; return(result); } else { return(null); } }