예제 #1
0
        /// <summary>
        /// Randomizes spells.
        /// </summary>
        internal static List <Spell> RandomizeSpells(TreasureChestData Data, XorShift Random, Home Home)
        {
            List <Spell> Spells = new List <Spell>();

            if (Data.GuaranteedSpellsData.Length > 0)
            {
                for (int i = 0; i < Data.GuaranteedSpellsData.Length; i++)
                {
                    Spell Spell = RewardRandomizer.CreateSpell(Data.GuaranteedSpellsData[i]);
                    Spell.SetMaterialCount(1);
                    Spells.Add(Spell);
                }
            }

            int       RandomSpellCount = Data.GetRandomSpellCount();
            SpellSet  SpellSet         = new SpellSet(Data.ArenaData, null);
            DataTable RaritiesTable    = CSV.Tables.Get(Gamefile.Rarity);

            int[] CountByRarity = new int[RaritiesTable.Datas.Count];

            for (int i = 1; i < RaritiesTable.Datas.Count; i++)
            {
                int Chance = Data.GetChanceForRarity((RarityData)RaritiesTable.Datas[i]);

                if (Chance > 0)
                {
                    Console.WriteLine("Random spells : " + RandomSpellCount);

                    if (RandomSpellCount > 0)
                    {
                        int Cnt = RandomSpellCount / Chance;
                        int Mod = RandomSpellCount % Chance;
                        int Rnd = Random.Next(Chance);

                        Console.WriteLine("Count : " + Cnt);
                        Console.WriteLine("Mod : " + Mod);
                        Console.WriteLine("Rnd : " + Rnd);
                        Console.WriteLine();

                        if (Mod > Rnd ^ Rnd == Mod)
                        {
                            CountByRarity[i]  = Cnt + 1;
                            RandomSpellCount -= Cnt - 1;

                            Console.WriteLine(i + " : " + Cnt);
                        }
                    }
                }
                else
                {
                    Console.WriteLine("Chance for rarity " + RaritiesTable.Datas[i].Name + " is equals to 0. " + Data.Name);
                }
            }

            return(null);

            for (int i = 0; i < RaritiesTable.Datas.Count; i++)
            {
                int j = 0;
                int k = 0;

                while (k >= CountByRarity[i])
                {
                    if (j >= 4999)
                    {
                        break;
                    }

                    ++j;

                    Spell Spell = RewardRandomizer.CreateSpell(SpellSet.GetRandomSpell(Random, (RarityData)RaritiesTable.Datas[i]));

                    if (Spell != null)
                    {
                        if (Spells.Contains(Spell))
                        {
                            continue;
                        }

                        if (!Home.HasSpell(Spell.Data) || j - 1 >= 1000)
                        {
                            Spell.AddMaterialCount(1);
                        }

                        Spells.Add(Spell);
                        ++k;
                    }
                }
            }

            return(Spells);
        }
예제 #2
0
        /// <summary>
        ///     Randomizes spells.
        /// </summary>
        public static List <Spell> RandomizeSpells(TreasureChestData Data, Home Home)
        {
            List <Spell> Spells = new List <Spell>();

            if (Data.GuaranteedSpellsData.Length > 0)
            {
                for (int I = 0; I < Data.GuaranteedSpellsData.Length; I++)
                {
                    Spell Spell = RewardRandomizer.CreateSpell(Data.GuaranteedSpellsData[I]);
                    Spell.SetMaterialCount(1);
                    Spells.Add(Spell);
                }
            }

            int      RandomSpellCount = Data.RandomSpellCount;
            SpellSet SpellSet         = new SpellSet(Data.ArenaData, null);
            CsvTable RaritiesTable    = CsvFiles.Get(Gamefile.Rarities);

            int[] CountByRarity = new int[RaritiesTable.Datas.Count];

            for (int I = 1; I < CountByRarity.Length; I++)
            {
                int Chance = Data.GetChanceForRarity((RarityData)RaritiesTable.Datas[I]);

                if (Chance > 0)
                {
                    if (RandomSpellCount > 0)
                    {
                        int Cnt = Data.RandomSpellCount / Chance;

                        CountByRarity[I]  = Cnt;
                        RandomSpellCount -= Cnt;

                        if (XorShift.Next(Chance) < Data.RandomSpellCount % Chance)
                        {
                            ++CountByRarity[I];
                            --RandomSpellCount;
                        }
                    }
                }
            }

            CountByRarity[0] = RandomSpellCount;

            for (int I = 0; I < CountByRarity.Length; I++)
            {
                int J = 0;
                int K = 0;

                while (K < CountByRarity[I])
                {
                    if (J++ >= 5000)
                    {
                        break;
                    }

                    SpellData RandomSpellData = SpellSet.GetRandomSpell(RaritiesTable.GetWithInstanceId <RarityData>(I));

                    if (RandomSpellData != null)
                    {
                        Spell Spell = RewardRandomizer.CreateSpell(RandomSpellData);

                        if (Spells.Count < 1)
                        {
                            Spell.AddMaterial(1);
                            Spells.Add(Spell);

                            ++K;
                        }
                        else
                        {
                            Spell Existing = Spells.Find(T => T.Equals(Spell));

                            if (Existing != null)
                            {
                                if ((Home.HasSpell(RandomSpellData) ^ true) | (J - 1 >= 1000))
                                {
                                    Existing.AddMaterial(1);
                                    ++K;
                                }
                            }
                            else
                            {
                                Spell.AddMaterial(1);
                                Spells.Add(Spell);

                                ++K;
                            }
                        }
                    }
                }
            }

            RewardRandomizer.CombineSpells(Spells, Data.DifferentSpellCount, CountByRarity, Home);

            for (int I = 0; I < Spells.Count; I++)
            {
                // TODO : Implement Sort Spells.
            }

            return(Spells);
        }