private void RandomiseBtn_Click(object sender, EventArgs e) { if (this.fParcel.MagicItemID != Guid.Empty) { MagicItem magicItem = Treasure.RandomMagicItem(this.fParcel.FindItemLevel()); if (magicItem != null) { this.fParcel.SetAsMagicItem(magicItem); } this.set_controls(); return; } if (this.fParcel.ArtifactID != Guid.Empty) { Artifact artifact = Treasure.RandomArtifact(this.fParcel.FindItemTier()); if (artifact != null) { this.fParcel.SetAsArtifact(artifact); } this.set_controls(); return; } int value = this.fParcel.Value; if (value == 0) { value = Treasure.GetItemValue(Session.Project.Party.Level); } this.fParcel = Treasure.CreateParcel(value, false); this.NameBox.Text = this.fParcel.Name; this.DetailsBox.Text = this.fParcel.Details; this.set_controls(); }
public int FindItemLevel() { MagicItem magicItem = Session.FindMagicItem(this.fMagicItemID, SearchType.Global); if (magicItem != null) { return(magicItem.Level); } int num = Treasure.PlaceholderIDs.IndexOf(this.fMagicItemID); if (num != -1) { return(num + 1); } if (this.fValue > 0) { for (int i = 30; i >= 1; i--) { if (Treasure.GetItemValue(i) < this.fValue) { return(i); } } } return(-1); }
/// <summary> /// Calculates the level of the contained magic item. /// </summary> /// <returns>Returns the level.</returns> public int FindItemLevel() { MagicItem item = Session.FindMagicItem(fMagicItemID, SearchType.Global); if (item != null) { return(item.Level); } int index = Treasure.PlaceholderIDs.IndexOf(fMagicItemID); if (index != -1) { return(index + 1); } if (fValue > 0) { for (int level = 30; level >= 1; --level) { int value = Treasure.GetItemValue(level); if (value < fValue) { return(level); } } } return(-1); }
public void SetAsMagicItem(MagicItem item) { this.fName = item.Name; this.fDetails = item.Description; this.fMagicItemID = item.ID; this.fArtifactID = Guid.Empty; this.fValue = Treasure.GetItemValue(item.Level); }
private void RandomiseBtn_Click(object sender, EventArgs e) { if (fParcel.MagicItemID != Guid.Empty) { // Select a random item MagicItem item = Treasure.RandomMagicItem(fParcel.FindItemLevel()); if (item != null) { fParcel.SetAsMagicItem(item); } set_controls(); } else if (fParcel.ArtifactID != Guid.Empty) { // Select a random artifact Artifact item = Treasure.RandomArtifact(fParcel.FindItemTier()); if (item != null) { fParcel.SetAsArtifact(item); } set_controls(); } else { int value = fParcel.Value; if (value == 0) { value = Treasure.GetItemValue(Session.Project.Party.Level); } // Create random parcel of this value fParcel = Treasure.CreateParcel(value, false); NameBox.Text = fParcel.Name; DetailsBox.Text = fParcel.Details; set_controls(); } }