private void _setupControls() { TrayManager.ShowCursor(); // make room for the controls TrayManager.ShowLogo(TrayLocation.TopRight); TrayManager.ShowFrameStats(TrayLocation.TopRight); TrayManager.ToggleAdvancedFrameStats(); this.infoLabel = TrayManager.CreateLabel(TrayLocation.Top, "TInfo", "", 350); this.editMenu = TrayManager.CreateLongSelectMenu(TrayLocation.Bottom, "EditMode", "Edit Mode", 370, 250, 3); this.editMenu.AddItem("None"); this.editMenu.AddItem("Elevation"); this.editMenu.AddItem("Blend"); this.editMenu.SelectItem(0); // no edit mode this.editMenu.SelectedIndexChanged += _itemSelected; this.flyBox = TrayManager.CreateCheckBox(TrayLocation.Bottom, "Fly", "Fly"); this.flyBox.SetChecked(false, false); this.flyBox.CheckChanged += _checkBoxToggled; this.shadowsMenu = TrayManager.CreateLongSelectMenu(TrayLocation.Bottom, "Shadows", "Shadows", 370, 250, 3); this.shadowsMenu.AddItem("None"); this.shadowsMenu.AddItem("Color Shadows"); this.shadowsMenu.AddItem("Depth Shadows"); this.shadowsMenu.SelectItem(0); this.shadowsMenu.SelectedIndexChanged += _itemSelected; var names = new List <string>(); names.Add("Help"); //a friendly reminder TrayManager.CreateParamsPanel(TrayLocation.TopLeft, "Help", 100, names).SetParamValue(0, "H/F1"); }
/// <summary> /// /// </summary> protected override void SetupContent() { // set background and some fog Viewport.BackgroundColor = new ColorEx(1.0f, 1.0f, 0.8f); SceneManager.SetFog(FogMode.Linear, new ColorEx(1.0f, 1.0f, 1.0f), 0, 15, 100); // set shadow properties SceneManager.ShadowTechnique = ShadowTechnique.TextureModulative; SceneManager.ShadowColor = new ColorEx(0.5f, 0.5f, 0.5f); SceneManager.ShadowTextureSize = 1024; SceneManager.ShadowTextureCount = 1; // disable default camera control so the character can do its own CameraManager.setStyle(CameraStyle.Manual); // use a small amount of ambient lighting SceneManager.AmbientLight = new ColorEx(0.3f, 0.3f, 0.3f); // add a bright light above the scene Light light = SceneManager.CreateLight("CharacterLight"); light.Type = LightType.Point; light.Position = new Vector3(-10, 40, 20); light.Specular = ColorEx.White; MeshManager.Instance.CreatePlane("floor", ResourceGroupManager.DefaultResourceGroupName, new Plane(Vector3.UnitY, 0), 100, 100, 10, 10, true, 1, 10, 10, Vector3.UnitZ); // create a floor entity, give it a material, and place it at the origin Entity floor = SceneManager.CreateEntity("Floor", "floor"); floor.MaterialName = "Examples/Rockwall"; floor.CastShadows = false; SceneManager.RootSceneNode.AttachObject(floor); // create our character controller this.chara = new SinbadCharacterController(Camera); TrayManager.ToggleAdvancedFrameStats(); var items = new List <string>(); items.Add("Help"); ParamsPanel help = TrayManager.CreateParamsPanel(TrayLocation.TopLeft, "HelpMessage", 100, items); help.SetParamValue("Help", " H / F1"); }