public override void Initialize() { // create and add any components that belong to this scene this.AddComponent(new Background(Game)); this.AddComponent(new Score(Game, "fonts\\hudFont", HudLocation.TopRight)); this.AddComponent(new AnimalsDead(Game, "fonts\\hudFont", HudLocation.TopLeft)); AnimalManager animalManager = new AnimalManager(Game); this.AddComponent(animalManager); Game.Services.AddService <AnimalManager>(animalManager); TrashManager trashManager = new TrashManager(Game); this.AddComponent(trashManager); Game.Services.AddService <TrashManager>(trashManager); Hunter hunter = new Hunter(Game); this.AddComponent(hunter); Game.Services.AddService <Hunter>(hunter); base.Initialize(); }
public override void ProcessPacket(TrashSystemNewTrashCreatedPacket packet, NebulaConnection conn) { bool valid = true; if (IsHost) { Player player = playerManager.GetPlayer(conn); if (player != null) { playerManager.SendPacketToOtherPlayers(packet, player); } else { valid = false; } } if (valid) { int myId = SimulatedWorld.GenerateTrashOnPlayer(packet); //Check if myID is same as the ID from the host if (myId != packet.TrashId) { TrashManager.SwitchTrashWithIds(myId, packet.TrashId); } } }
//public SoundManager Sound; // Use this for initialization void Start() { //Identify other managers by name findMatches = FindObjectOfType <FindMatches>(); levelManager = FindObjectOfType <LevelManager>(); trashManager = FindObjectOfType <TrashManager>(); //burnScript = FindObjectOfType<BurnScript>(); //Sound = FindObjectOfType<SoundManager>(); allDots = new GameObject[width, height]; //TODO : get current level levelManager.Load(level); SetUp(); // TODO : add real trashes int[] canIdList = { 0, 1, 2, 3, 4 }; trashManager.Init(canIdList); toCompost = new GameObject[30]; toRecycle = new GameObject[30]; toGlass = new GameObject[30]; toElectronic = new GameObject[30]; toWaste = new GameObject[30]; // hello = GameObject.FindGameObjectWithTag("UUUIII"); }
/// <summary> /// Checks for collision between trash and animal /// </summary> private void CheckForCollision(GameTime gameTime) { AnimalsDead animalsDead = Game.Services.GetService <AnimalsDead>(); TrashManager trashManger = Game.Services.GetService <TrashManager>(); foreach (Trash trash in trashManger.TrashList) { if (AnimalBounds.Intersects(trash.trashBoundry)) { hit = true; secondsSinceLastHit += gameTime.ElapsedGameTime.TotalSeconds; if (secondsSinceLastHit >= 2.5) { health--; secondsSinceLastHit = 0.0; } if (health == 0) { Game.Components.Remove(this); animalsDead.AddDeadAnimal(); if (animalsDead.Dead >= 10) { animalsDead.GameOver = true; ((Game1)Game).HideAllScenes(); Game.Services.GetService <GameOver>().Show(); } } } } }
//Expand this region to see the methods related to collision events #region CollisionEvents private void OnTriggerEnter2D(Collider2D other) { switch (other.gameObject.tag) { case "Dust": if (isCleaning) { GameObject newTrash = Instantiate(trashBall, trashBallOffset.transform.position, Quaternion.identity); levelManager.AddToTrashToDestroy(newTrash); newTrash.GetComponent <Rigidbody2D>().mass = other.GetComponent <TrashManager>().trashValue; TrashManager trashScript = other.GetComponent <TrashManager>(); trashScript.PlayTrashClip(); // Destroy(other.gameObject); } break; case "Souvenir": Destroy(other.gameObject); levelManager.PickUpSouvenir(); break; default: break; } }
public void ProcessPacket(TrashSystemCorrectionIdPacket packet, NebulaConnection conn) { if (packet.OriginalId != packet.NewId) { //Server sent correction packet for the trashId //Switch item on position NewId, with item on position OriginalId TrashManager.SwitchTrashWithIds(packet.OriginalId, packet.NewId); } }
public void SetTrashManager(TrashManager trashManager) { this.trashManager = trashManager; if (this.trashManager != null && this.Model != null) { this.trashManager.OnTriggerEnterAction += this.Model.OnTriggerEnterAction; } }
private void OnCollisionEnter2D(Collision2D collision) { Trash trash = collision.gameObject.GetComponent <Trash>(); if (trash != null && addTrash()) { collision.gameObject.SetActive(false); TrashManager.collectGarbage(collision.transform.GetSiblingIndex()); } }
public void ProcessPacket(TrashSystemNewTrashCreatedPacket packet, NebulaConnection conn) { int myId = SimulatedWorld.GenerateTrashOnPlayer(packet); //Check if myID is same as the ID from the host if (myId != packet.TrashId) { TrashManager.SwitchTrashWithIds(myId, packet.TrashId); } }
public override void OnInspectorGUI() { DrawDefaultInspector(); GUILayout.FlexibleSpace(); TrashManager trashManager = (TrashManager)target; if (GUILayout.Button("Clear Trash")) { trashManager.ClearTrash(); } }
private void Awake() { main = this; trashList = new List <Trash>(); selectedTrash = new List <Trash>(); waitingTrash = new List <Trash>(); trashSiteList = new List <Waypoint>(); trashCapacities = new Dictionary <Waypoint, float>(); trashWaitingWaypoints = new Dictionary <Trash, Waypoint>(); }
private void Start() { roomResultManager = GetComponent <RoomResultsManager>(); currentTime = UnityEngine.Random.Range(TimeFilmingMin, TimeFilmingMax); objectDetect.objectDetected.AddListener(EventObjectIn); objectDetect.onLeaveRoom.AddListener(OnLeaveRoom); trashManager = GetComponent <TrashManager>(); trashManager.trashClean.AddListener(EventClean); }
/// <summary> /// Checks For collision between the hunter and trash /// </summary> private void CheckForCollision() { trashBoundry = trash.Bounds; trashBoundry.Location = trashPosition.ToPoint(); Hunter hunter = Game.Services.GetService <Hunter>(); TrashManager trashManger = Game.Services.GetService <TrashManager>(); if (trashBoundry.Intersects(hunter.HunterBounds)) { Game.Services.GetService <Score>().AddScore(10); pickup.Play(); Game.Components.Remove(this); trashManger.TrashList.Remove(this); this.Enabled = false; } }
private void OnTriggerEnter2D(Collider2D other) { switch (other.tag) { case "Dust": TrashManager trash = other.GetComponent <TrashManager>(); int trashValue = trash.trashValue; GrowTrashBall(other.gameObject, trashValue); // levelManager.SetNumberOfTrashCollected(); break; case "Souvenir": Destroy(other.gameObject); break; default: break; } }
public void ChangeScene() { if (resetProgress) { #if UNITY_EDITOR Debug.LogWarning("RESETTING PROGRESS"); #endif Player.ResetProgress(); TrashManager.reset(); EventTracker.GetInstance().RegisterEndEvent(); } if (startGame) { EventTracker.GetInstance().RegisterStartEvent(); } Cursor.visible = true; SceneManager.LoadScene(sceneName); }
private void GrowTrashBall(GameObject toDestroy, int massScaleAmount) { float scaleF = massScaleAmount / 100f; transform.localScale += new Vector3(scaleF, scaleF, scaleF); rb.mass += massScaleAmount; if (toDestroy.CompareTag("Dust")) { TrashManager trashScript = toDestroy.GetComponent <TrashManager>(); trashScript.PlayTrashClip(); // Destroy(toDestroy.gameObject); } else { GetComponent <EatAndBeingEaten>().EatABall(toDestroy); } if (rb.mass >= 10) { transform.GetChild(0).gameObject.SetActive(true); massText.text = rb.mass + "kg"; } }
public override void Update(GameTime gameTime) { trashPosition += Speed; trashPosition.Y = MathHelper.Clamp(trashPosition.Y, 0, GraphicsDevice.Viewport.Height - YCLAMP); if (trashPosition.Y == GraphicsDevice.Viewport.Height - 40 && playEffect == true) { soundEffects.Play(); playEffect = false; } AnimalsDead animalsDead = Game.Services.GetService <AnimalsDead>(); if (animalsDead.Dead > 9) { TrashManager trashManger = Game.Services.GetService <TrashManager>(); trashManger.SpawnTimer = 5; Game.Components.Remove(this); trashManger.TrashList.Remove(this); animalsDead.GameOver = false; } CheckForCollision(); base.Update(gameTime); }