public void Spawn(Vector3 trapPos, Vector3 leverPos) { GameStateManager gs = GameObject.Find ("GameState").GetComponent<GameStateManager> (); MapGen mg = GameObject.Find ("TileGenParent").GetComponent<MapGen> (); int layerMask = 1 << LayerMask.NameToLayer ("Default"); RaycastHit2D hit = Physics2D.Raycast (trapPos, Vector2.up, Mathf.Infinity, layerMask); GameObject trap = gs.CreateOverNetworkInstant (trapPrefab, trapPos); SpringJoint2D joint = trap.GetComponent<SpringJoint2D> (); Rigidbody2D trapBody = trap.GetComponent<Rigidbody2D> (); Rigidbody2D colliderRigidbody = hit.collider.gameObject.AddComponent<Rigidbody2D> (); joint.connectedBody = colliderRigidbody; joint.connectedAnchor = joint.connectedBody.transform.InverseTransformPoint (hit.point); colliderRigidbody.constraints = RigidbodyConstraints2D.FreezeAll; GameObject lever = gs.CreateOverNetworkInstant (leverPrefab, leverPos); TrapDeployer deployer = lever.GetComponent<TrapDeployer> (); deployer.droppingTrap = trap; deployer.raisingTrap = trap; MapGen.Room room = mg.GetRandomRoom (); float deltaX = Random.value * mg.roomWidth; float deltaY = Random.value * mg.roomHeight; Vector2 pos = new Vector2 (room.x + deltaX, room.y - deltaY); GameObject enemy = gs.CreateOverNetworkInstant (enemyPrefab, pos); tm = trap.GetComponent<TrapManager> (); tm.AddTarget(enemy, ((manager) => { Debug.Log("Captured enemy"); GameObject.Find("GameState").GetComponent<GameStateManager>().ResetGame(); return true; })); }
void Awake() { enemymanager = GetComponent<EnemyManager>(); playermanager = GetComponent<PlayerManager>(); trapmanager = GetComponent<TrapManager>(); msgcenter = GetComponent<NetworkMsgSendCenter>(); }
public virtual void Move(Cell destinationCell, List <Cell> path, TrapManager trapmanager) { if (isMoving) { return; } var totalMovementCost = path.Sum(h => h.MovementCost); if (MovementPoints < totalMovementCost) { return; } MovementPoints -= totalMovementCost; Cell.IsTaken = false; Cell.Occupent = null; bool trapfound = false; List <Cell> TrapPath = new List <Cell>(); foreach (Cell c in path) { if (!trapfound) { TrapPath.Add(c); } if (trapmanager.findTrap(c)) { trapmanager.Trigger(this); trapfound = true; } } TrapPath.Reverse(); Cell = destinationCell; destinationCell.IsTaken = true; destinationCell.Occupent = this; if (MovementSpeed > 0 && trapfound) { StartCoroutine(MovementAnimation(TrapPath)); } else if (MovementSpeed > 0 && !trapfound) { StartCoroutine(MovementAnimation(path)); } else { transform.position = Cell.transform.position; } if (UnitMoved != null && trapfound) { UnitMoved.Invoke(this, new MovementEventArgs(Cell, destinationCell, TrapPath)); } else if (UnitMoved != null && !trapfound) { UnitMoved.Invoke(this, new MovementEventArgs(Cell, destinationCell, path)); } }
private void CreateTrap(IEntityDataStruct entityDataStruct) { SMsgPropCreateEntity_SC_Trap sMsgPropCreateEntity_SC_Trap = (SMsgPropCreateEntity_SC_Trap)entityDataStruct; string trapName = "bushoujia"; var trapPrefab = this.FindByName(trapName); //var trapPrefab = EctypeConfigManager.Instance.TrapConfigList[sMsgPropCreateEntity_SC_Trap.BaseValue.OBJECT_FIELD_ENTRY_ID]._TrapPrefab; var pos = Vector3.zero; pos = pos.GetFromServer(sMsgPropCreateEntity_SC_Trap.TrapX, sMsgPropCreateEntity_SC_Trap.TrapY); //var pos = new Vector3(120, 0, -100); ////TraceUtil.Log("创建TrapID=====>>>>" + sMsgPropCreateEntity_SC_Trap.SMsg_Header.uidEntity); var trap = (GameObject)GameObject.Instantiate(trapPrefab, pos, Quaternion.identity); var trapBehaviour = trap.GetComponent <TrapBehaviour>(); trapBehaviour.TrapDataModel = sMsgPropCreateEntity_SC_Trap; EntityModel trapDataModel = new EntityModel(); trapDataModel.GO = trap; trapDataModel.Behaviour = trapBehaviour; trapDataModel.EntityDataStruct = sMsgPropCreateEntity_SC_Trap; TrapManager.GetInstance(); EntityController.Instance.RegisteEntity(sMsgPropCreateEntity_SC_Trap.SMsg_Header.uidEntity, trapDataModel); }
void StartUp() { DontDestroyOnLoad(this); UIM = GameObject.Find("UIManager").GetComponent<UIManager>(); TrapM = GameObject.Find("TrapManager").GetComponent<TrapManager>(); money = startingMoney; UIM.UpdateMoneyText(); }
private void Awake() { m_PlayerManager = PlayerManager.Instance; m_EnemyManager = EnemyManager.Instance; m_TrapManager = TrapManager.Instance; m_UIManager = UIManager.Instance; }
void StartUp() { DontDestroyOnLoad(this); UIM = GameObject.Find("UIManager").GetComponent <UIManager>(); TrapM = GameObject.Find("TrapManager").GetComponent <TrapManager>(); money = startingMoney; UIM.UpdateMoneyText(); }
private void Awake() { s_singleton = this; m_ejectionTraps = new List <EjectionTrap>(); m_ejectionTrapsTileIDs = new Dictionary <EjectionTrap, int>(); m_inversionTraps = new List <InversionTrap>(); m_inversionTrapsTileIDs = new Dictionary <InversionTrap, int>(); }
// Use this for initialization void Start() { _player = GameObject.Find("Player").GetComponent <Player>(); _trap = GetComponent <TrapManager>(); _pathInfo = GetComponent <ShowPath>(); GameTimer = (int)(_pathInfo.GetCorrectTilesCount() * 3.5f); GameTimer -= 0.01f; }
void Start() { m_theghosts = GameObject.FindObjectsOfType <TrapPlayerController>(); m_trapmanager = GameObject.FindObjectOfType <TrapManager>(); Debug.Log(m_trapplayerindex); m_theghosts[m_trapplayerindex].m_selectedtrap = m_trapplayerindex; m_trapmanager.GetTrap(m_selectedtrap).UseThisTrap(true); }
void Awake() { //if (!gm) gm = GameObject.Find("GameManager").GetComponent<GameManager>(); if (!tm) { tm = GameObject.Find("TrapManager").GetComponent <TrapManager>(); } remaining = GetComponentInChildren <Text>(); }
/////////////////////////////////////////////////////////////////////////// public static TrapManager Get() { if (!s_Instance) { s_Instance = GameObject.FindObjectOfType <TrapManager>(); s_Instance.ReInit(); } return(s_Instance); }
public void Awake() { if (_instance == null) { _instance = this; } else { Destroy(gameObject); } }
/////////////////////////////////////////////////////////////////////////// public void UpdateHighlightedObject() { GameObject newHighlightObject = null; Vector2 selfPos = transform.position.xz(); Vector2 lookDir = transform.forward.xz(); lookDir.Normalize(); Trap nearestTrap = TrapManager.Get().GetNearestTrap(true, EquippedTool, selfPos, true, true, lookDir); if (nearestTrap) { newHighlightObject = nearestTrap.gameObject; } else { Tool nearestTool = ToolTrolley.Get().GetNearestTool(selfPos, true, lookDir); if (nearestTool) { newHighlightObject = nearestTool.gameObject; } } if (newHighlightObject != HighlightedObject) { if (HighlightedObjectIcon) { GameObject.Destroy(HighlightedObjectIcon); } if (newHighlightObject) { // highlight new HighlightedObjectIcon = WorldSpaceCanvas.Get().CreateInteractIcon(GetPlayerColor(Slot)); } HighlightedObject = newHighlightObject; } if (HighlightedObject && HighlightedObjectIcon) { if (!EquippedTool || HighlightedObject != EquippedTool.gameObject) { float offset = HighlightedObject.gameObject.GetComponent <Tool>() ? 0.8f : 2.0f; HighlightedObjectIcon.transform.position = HighlightedObject.transform.position + Vector3.up * offset; Vector3 offsetTowardsCamera = (Camera.main.transform.position - HighlightedObject.transform.position); offsetTowardsCamera.Normalize(); HighlightedObjectIcon.transform.position += offsetTowardsCamera * 2.0f; } } }
private void Awake() { // Singleton if (instance == null) { instance = this; } else if (instance != this) { Destroy(this); } }
public override void PreInitialize() { base.PreInitialize(); this.placingObjectManager = PlacingObjectManager.Instance; this.gridManager = GridManager.Instance; this.towerManager = TowerManager.Instance; this.trapManager = TrapManager.Instance; this.timeManager = TimeManager.Instance; this.gameVariables = GameVariables.instance; this.mapInfoPck = MapInfoPck.Instance; this.placingObjectManager.PreInitialize(); }
/////////////////////////////////////////////////////////////////////////// public void Interact() { if (m_State == TrapState.Broken_WaitForFix || m_State == TrapState.Warning) { ChangeToState(TrapState.WaitingForAttack); Debug.Log("Fixed " + gameObject.name.AddBrackets()); if (DestroyOnFix) { TrapManager.Get().m_Traps.Remove(this); Destroy(this.gameObject, 1); } } }
private void Awake() { m_TileManager = TileManager.Instance; m_PlayerManager = PlayerManager.Instance; m_EnemyManager = EnemyManager.Instance; m_TrapManager = TrapManager.Instance; m_LogManager = LogManager.Instance; m_UIManager = UIManager.Instance; m_TunrManager = TurnManager.Instance; m_Astar = Astar.Instance; m_BattleManager = BattleManager.Instance; }
private void Initialize() { _dungeonCreator = GameObject.Find("Managers/DungeonCreator").GetComponent <DungeonCreator>(); _cameraController = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <MainCamController>(); _monsterManager = GameObject.Find("Managers/MonsterManager").GetComponent <MonsterManager>(); _trapManager = GameObject.Find("Managers/TrapManager").GetComponent <TrapManager>(); _uiManager = GameObject.Find("Managers/UIManager").GetComponent <UIManager>(); _mapManager = GameObject.Find("Managers/MapManager").GetComponent <MapManager>(); _itemManager = GameObject.Find("Managers/ItemManager").GetComponent <ItemManager>(); _heroManager = GameObject.Find("Managers/HeroManager").GetComponent <HeroManager>(); Mode = GameMode.ROGUE_LIKE; }
public void OnClientFinish(Client client) { Client outClient; while (!Clients.TryRemove(client.PlayerId, out outClient)) { Thread.Sleep(1); } Send(new NetworkPacketRemovePlayer(client.PlayerId), client); MushroomAI.OnClientFinish(client); PigAI.OnClientFinish(client); TrapManager.OnClientFinish(this, client); }
//static Action<Trap> TakeEffect = TrapEffect; //private Dictionary<Trap, Action<Trap>> TrapsToActions = new Dictionary<Trap, Action<Trap>>(); // Start is called before the first frame update void Start() { bull = GameObject.Find("Bull"); // If there is no Instance, makes this the Instance if (Instance == null) { DontDestroyOnLoad(gameObject); Instance = this; } // If an instance already exists, destroy this else if (Instance != this) { Destroy(gameObject); } }
// Use this for initialization void Awake() { if (!gm) { gm = GameObject.Find("GameManager").GetComponent <GameManager>(); } if (!tm) { tm = GameObject.Find("TrapManager").GetComponent <TrapManager>(); } rend = GetComponent <SpriteRenderer>(); rend.enabled = false; trap = null; }
public virtual void Dash(Cell destinationCell, List <Cell> path, TrapManager trapmanager) { Cell.IsTaken = false; Cell.Occupent = null; bool trapfound = false; List <Cell> TrapPath = new List <Cell>(); foreach (Cell c in path) { if (!trapfound) { TrapPath.Add(c); } if (trapmanager.findTrap(c)) { trapmanager.Trigger(this); trapfound = true; } } TrapPath.Reverse(); Cell = destinationCell; Cell.IsTaken = true; Cell.Occupent = this; if (MovementSpeed > 0 && trapfound) { StartCoroutine(RunAnimation(TrapPath)); } else if (MovementSpeed > 0 && !trapfound) { StartCoroutine(RunAnimation(path)); } else { transform.position = Cell.transform.position; } if (UnitMoved != null && trapfound) { UnitMoved.Invoke(this, new MovementEventArgs(Cell, destinationCell, TrapPath)); } else if (UnitMoved != null && !trapfound) { UnitMoved.Invoke(this, new MovementEventArgs(Cell, destinationCell, path)); } }
// Update is called once per frame // void Update () { // // } void OnCollisionEnter2D(Collision2D collision) { Collider2D other = collision.collider; Debug.Log("Entered trigger on trap deployer"); if (other.tag == "Player") { if (droppingTrap) { TrapManager manager = droppingTrap.GetComponent <TrapManager> (); manager.DropTrap(); } if (raisingTrap) { TrapManager manager = raisingTrap.GetComponent <TrapManager> (); manager.RaiseTrap(); } } }
public void Update() { if (!hasAuthority) { return; } // Lancer de bière if (Input.GetMouseButton(0)) { ThrowBeer(); } // Activation des trappes if (m_closeToTrapTrigger && Input.GetButtonDown("Interaction")) { TrapManager.TriggerTraps(); } }
private void Start() { Poutch = GameObject.FindGameObjectWithTag("Beast"); while (Poutch.transform.parent != null) { Poutch = Poutch.transform.parent.gameObject; } pc = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerController>(); timer = -1f; Pm = GameObject.FindGameObjectWithTag("GameManager").GetComponent <PanelManager>(); Tm = Pm.GetComponent <TrapManager>(); Sm = Poutch.GetComponent <SummonMini>(); StartTimer(me.me.entryLine); ResetSpeak(); attackTimer = me.me.cooldown; ResetCooldown(); if (me.me.classe == Character.Classe.Clone) { cooldownPanel.gameObject.SetActive(false); } speTimer = -1.5f; }
public void ShowPlayScene() { m_playScene.SetActive(true); m_lobbyScene.SetActive(false); m_playersCameras.SetActive(NetworkClient.active); foreach (Camera camera in m_serverCameras) { camera.gameObject.SetActive(NetworkServer.active); } ClientUI.ShowClientUI(NetworkClient.active); SnooperUI.ShowSnooperPlayUI(NetworkClient.active); if (NetworkServer.active) { m_lobbyDiscovery.StopBroadcast(); ServerUI.ShowServerUI(true); RoundManager.StartRound(); TrapManager.StartSpawningTrap(); GalaxyAudioPlayer.PlayMainAmbiance(); } }
private void OnTriggerEnter(Collider other) { Snooper trapedSnooper = other.GetComponent <Snooper>(); if (trapedSnooper == null) { return; } if (trapedSnooper.isJumping) { return; } m_audioSource.PlayOneShot(m_triggerSound); m_particuleOnTrigger.gameObject.SetActive(true); m_particuleOnTrigger.Play(); if (NetworkServer.active) { TrapManager.RemoveTrap(this); if (trapedSnooper.isHuman) { Team.humanTeam.IncreaseTrapsTakenCount(); } else { Team.robotTeam.IncreaseTrapsTakenCount(); } } if (!trapedSnooper.hasAuthority) { return; } OnTrapTriggered(other, trapedSnooper); }
public void Spawn(Vector3 trapPos, Vector3 leverPos) { GameStateManager gs = GameObject.Find("GameState").GetComponent <GameStateManager> (); MapGen mg = GameObject.Find("TileGenParent").GetComponent <MapGen> (); int layerMask = 1 << LayerMask.NameToLayer("Default"); RaycastHit2D hit = Physics2D.Raycast(trapPos, Vector2.up, Mathf.Infinity, layerMask); GameObject trap = gs.CreateOverNetworkInstant(trapPrefab, trapPos); SpringJoint2D joint = trap.GetComponent <SpringJoint2D> (); Rigidbody2D trapBody = trap.GetComponent <Rigidbody2D> (); Rigidbody2D colliderRigidbody = hit.collider.gameObject.AddComponent <Rigidbody2D> (); joint.connectedBody = colliderRigidbody; joint.connectedAnchor = joint.connectedBody.transform.InverseTransformPoint(hit.point); colliderRigidbody.constraints = RigidbodyConstraints2D.FreezeAll; GameObject lever = gs.CreateOverNetworkInstant(leverPrefab, leverPos); TrapDeployer deployer = lever.GetComponent <TrapDeployer> (); deployer.droppingTrap = trap; deployer.raisingTrap = trap; MapGen.Room room = mg.GetRandomRoom(); float deltaX = Random.value * mg.roomWidth; float deltaY = Random.value * mg.roomHeight; Vector2 pos = new Vector2(room.x + deltaX, room.y - deltaY); GameObject enemy = gs.CreateOverNetworkInstant(enemyPrefab, pos); tm = trap.GetComponent <TrapManager> (); tm.AddTarget(enemy, ((manager) => { Debug.Log("Captured enemy"); GameObject.Find("GameState").GetComponent <GameStateManager>().ResetGame(); return(true); })); }
public void Awake() { m_instance = this; }
public void Start() { s_singleton = this; m_leftLeverAnimator = m_leftTrigger.GetComponent <Animator>(); m_rightLeverAnimator = m_rightTrigger.GetComponent <Animator>(); }
// Use this for initialization void Start() { score = 0; if (!player) { player = GameObject.Find("Player"); } playerScript = player.GetComponent <Player>(); if (!introScreen) { introScreen = GameObject.Find("IntroScreen"); } if (!tutorialScreen) { tutorialScreen = GameObject.Find("TutorialScreen"); } if (!gameScreen) { gameScreen = GameObject.Find("GameScreen"); } if (!levelTransitionScreen) { levelTransitionScreen = GameObject.Find("LevelTransitionScreen"); } if (!gameOverScreen) { gameOverScreen = GameObject.Find("GameOverScreen"); } if (!setupPanel) { setupPanel = GameObject.Find("SetupPanel"); } if (!tm) { tm = GameObject.Find("TrapManager").GetComponent <TrapManager>(); } if (!kidSpawner) { kidSpawner = GameObject.Find("KidSpawner").GetComponent <KidSpawner>(); } if (!timeSlider) { timeSlider = GameObject.Find("TimeSlider").GetComponent <Slider>(); } timeSlider.value = 1; modeText = timeSlider.GetComponentInChildren <Text>(); if (!levelText) { levelText = GameObject.Find("LevelText").GetComponent <Text>(); } if (!scoreText) { scoreText = GameObject.Find("ScoreText").GetComponent <Text>(); } if (!middleText) { middleText = GameObject.Find("MiddleText").GetComponent <Text>(); } if (!livesDisplay) { livesDisplay = GameObject.Find("Lives").GetComponent <LivesDisplay>(); } gameScreen.SetActive(true); floor2_y = GameObject.Find("Floor2").transform.position.y - 1.5f; floor3_y = GameObject.Find("Floor3").transform.position.y - 1.5f; string[] trapTriggerNames = new string[] { "11", "12", "13", "21", "22", "23", "31", "32", "33" }; trapTriggers = new List <TrapTrigger>(); foreach (string s in trapTriggerNames) { trapTriggers.Add(GameObject.Find(s).GetComponent <TrapTrigger>()); } introScreen.SetActive(false); gameScreen.SetActive(false); levelTransitionScreen.SetActive(false); gameOverScreen.SetActive(false); levelTimer = setupTimerMax; }
void Awake() { trapManagerInstance = this; }