public void RotateAroundOriginZY(double angRad) { var zy = ZY; Transrormations.Vector2DRotateAroundOrigin(zy, angRad); Z = zy.X; Y = zy.Y; }
public void RotateAroundOriginXY(double angRad) { var xy = XY; Transrormations.Vector2DRotateAroundOrigin(xy, angRad); X = xy.X; Y = xy.Y; }
public void RotateAroundOriginXZ(double angRad) { var xz = XZ; Transrormations.Vector2DRotateAroundOrigin(xz, angRad); X = xz.X; Z = xz.Y; }
public void RotateAroundOrigin(double ang) { Transrormations.Vector2DRotateAroundOrigin(this, ang); }