void OnGUISelectHost() { #if USE_TRANSPORT_TCP if (GUI.Button(new Rect(20, 40, 150, 20), "Launch server.")) { #else if (GUI.Button(new Rect(20, 40, 150, 20), "Launch Listener.")) { #endif m_transport.StartServer(m_port, 1); isSelected = true; } // 클라이언트를 선택했을 때 접속할 서버 주소를 입력합니다. m_strings = GUI.TextField(new Rect(20, 100, 200, 20), m_strings); #if USE_TRANSPORT_TCP if (GUI.Button(new Rect(20, 70, 150, 20), "Connect to server")) { #else if (GUI.Button(new Rect(20, 70, 150, 20), "Connect to terminal")) { #endif m_transport.Connect(m_strings, m_port); isSelected = true; m_strings = ""; } } void OnGUIServer() { #if USE_TRANSPORT_TCP if (GUI.Button(new Rect(20, 60, 150, 20), "Stop server")) { #else if (GUI.Button(new Rect(20, 60, 150, 20), "Stop Listener")) { #endif m_transport.StopServer(); isSelected = false; m_strings = ""; } } void OnGUIClient() { // 클라이언트를 선택했을 때 접속할 서버의 주소를 입력합니다. if (GUI.Button(new Rect(20, 70, 150, 20), "Send message")) { byte[] buffer = System.Text.Encoding.UTF8.GetBytes("Hellow, this is client."); m_transport.Send(buffer, buffer.Length); } if (GUI.Button(new Rect(20, 100, 150, 20), "Disconnect")) { m_transport.Disconnect(); isSelected = false; m_strings = ""; } } }
void OnUpdateDisconnection() { switch (hostType) { case HostType.Server: m_transport.StopServer(); break; case HostType.Client: m_transport.Disconnect(); break; default: break; } m_mode = Mode.SelectHost; hostType = HostType.None; //serverAddress = ""; // 호스트명을 가져옵니다. string hostname = Dns.GetHostName(); // 호스트명에서 IP 주소를 가져옵니다. IPAddress[] adrList = Dns.GetHostAddresses(hostname); serverAddress = adrList[0].ToString(); }
void OnUpdateDisconnection() { switch (hostType) { case HostType.Server: m_transport.StopServer(); break; case HostType.Client: m_transport.Disconnect(); break; default: break; } m_mode = Mode.SelectHost; hostType = HostType.None; //serverAddress = ""; // 호스트명을 가져옵니다. string hostname = Dns.GetHostName(); // 호스트명에서 IP 주소를 가져옵니다. IPAddress[] adrList = Dns.GetHostAddresses(hostname); serverAddress = adrList[0].ToString(); foreach (IPAddress ip in adrList) //IP v4 { if (ip.AddressFamily == System.Net.Sockets.AddressFamily.InterNetwork) { serverAddress = ip.ToString(); } } }
void UpdateLeave() { if (isServer == true) { transport.StopServer(); } else { transport.Disconnect(); } state = ChatState.HOST_TYPE_SELECT; }
void UpdateLeave() { if (m_isServer == true) { m_transport.StopServer(); } else { if (m_transport.IsConnected()) { m_transport.Disconnect(); } } m_roomState = RoomState.SELECT_HOST; m_messages.Clear(); }
void UpdateLeave() { if (m_isServer == true) { m_transport.StopServer(); } else { m_transport.Disconnect(); } // 메시지 삭제. for (int i = 0; i < 2; ++i) { m_message[i].Clear(); } m_state = ChatState.HOST_TYPE_SELECT; }
public void Disconnect() { m_transport.Disconnect(); }
// Update is called once per frame void Update() { #if USE_TRANSPORT_TCP if (m_transport != null && m_transport.IsConnected() == true) { #else if (m_transport != null) { #endif byte[] buffer = new byte[m_mtu]; int recvSize = m_transport.Receive(ref buffer, buffer.Length); if (recvSize > 0) { string message = System.Text.Encoding.UTF8.GetString(buffer); Debug.Log(message); } } } void OnGUI() { if (isSelected == false) { OnGUISelectHost(); } else { if (m_transport.IsServer() == true) { OnGUIServer(); } else { OnGUIClient(); } } } void OnGUISelectHost() { #if USE_TRANSPORT_TCP if (GUI.Button(new Rect(20, 40, 150, 20), "Launch server.")) { #else if (GUI.Button(new Rect(20, 40, 150, 20), "Launch Listener.")) { #endif m_transport.StartServer(m_port, 1); isSelected = true; } // 클라이언트를 선택했을 때 접속할 서버 주소를 입력합니다. m_strings = GUI.TextField(new Rect(20, 100, 200, 20), m_strings); #if USE_TRANSPORT_TCP if (GUI.Button(new Rect(20, 70, 150, 20), "Connect to server")) { #else if (GUI.Button(new Rect(20, 70, 150, 20), "Connect to terminal")) { #endif m_transport.Connect(m_strings, m_port); isSelected = true; m_strings = ""; } } void OnGUIServer() { #if USE_TRANSPORT_TCP if (GUI.Button(new Rect(20, 60, 150, 20), "Stop server")) { #else if (GUI.Button(new Rect(20, 60, 150, 20), "Stop Listener")) { #endif m_transport.StopServer(); isSelected = false; m_strings = ""; } } void OnGUIClient() { // 클라이언트를 선택했을 때 접속할 서버의 주소를 입력합니다. if (GUI.Button(new Rect(20, 70, 150, 20), "Send message")) { byte[] buffer = System.Text.Encoding.UTF8.GetBytes("Hellow, this is client."); m_transport.Send(buffer, buffer.Length); } if (GUI.Button(new Rect(20, 100, 150, 20), "Disconnect")) { m_transport.Disconnect(); isSelected = false; m_strings = ""; } } }
public void DisconnectIP() { transportTCP.Disconnect(); }
private void OnDestroy() { Debug.Log("socket Disconnect"); socket.Disconnect(); }