public void SetRewardArry(int Index, TransportRewardObjWraperV1 v) { if (Index < 0 || Index >= (int)m_RewardArry.Count) { return; } m_RewardArry[Index] = v; }
public void AddRewardArry(TransportRewardObjWraperV1 v) { m_RewardArry.Add(v); }