private void MoveAndCollide(Vector3 delta) { var position = transform.position; var origin = position + new Vector3(rect.rightOffset + rect.leftOffset, rect.topOffset + rect.bottomOffset) / 2f; var size = new Vector2(rect.rightOffset - rect.leftOffset, rect.topOffset - rect.bottomOffset); var initialDelta = delta; ResolveHorizontal(ref position, ref delta, ref origin, size); ResolveVertical(ref position, ref delta, ref origin, size); if (initialDelta.y < 0) { ResolveOneway(ref position); } PreviousPosition = transform.position; transform.position = position; CheckGround(ref position); if (Ground) { var transport = Ground.GetComponent <MovingPlatform>(); if (transport && transport != Transport) { if (Transport) { Transport.RemovePassenger(this); } Transport = transport; Transport.AddPassenger(this); } } else if (Transport) { Transport.RemovePassenger(this); Transport = null; } }
void HandleMovementOpcode(ClientOpcodes opcode, MovementInfo movementInfo) { Unit mover = GetPlayer().m_unitMovedByMe; Player plrMover = mover.ToPlayer(); if (plrMover && plrMover.IsBeingTeleported()) { return; } GetPlayer().ValidateMovementInfo(movementInfo); if (movementInfo.Guid != mover.GetGUID()) { Log.outError(LogFilter.Network, "HandleMovementOpcodes: guid error"); return; } if (!movementInfo.Pos.IsPositionValid()) { Log.outError(LogFilter.Network, "HandleMovementOpcodes: Invalid Position"); return; } // stop some emotes at player move if (plrMover && (plrMover.GetEmoteState() != 0)) { plrMover.SetEmoteState(Emote.OneshotNone); } //handle special cases if (!movementInfo.transport.guid.IsEmpty()) { // We were teleported, skip packets that were broadcast before teleport if (movementInfo.Pos.GetExactDist2d(mover) > MapConst.SizeofGrids) { return; } if (Math.Abs(movementInfo.transport.pos.GetPositionX()) > 75f || Math.Abs(movementInfo.transport.pos.GetPositionY()) > 75f || Math.Abs(movementInfo.transport.pos.GetPositionZ()) > 75f) { return; } if (!GridDefines.IsValidMapCoord(movementInfo.Pos.posX + movementInfo.transport.pos.posX, movementInfo.Pos.posY + movementInfo.transport.pos.posY, movementInfo.Pos.posZ + movementInfo.transport.pos.posZ, movementInfo.Pos.Orientation + movementInfo.transport.pos.Orientation)) { return; } if (plrMover) { if (!plrMover.GetTransport()) { Transport transport = plrMover.GetMap().GetTransport(movementInfo.transport.guid); if (transport) { transport.AddPassenger(plrMover); } } else if (plrMover.GetTransport().GetGUID() != movementInfo.transport.guid) { plrMover.GetTransport().RemovePassenger(plrMover); Transport transport = plrMover.GetMap().GetTransport(movementInfo.transport.guid); if (transport) { transport.AddPassenger(plrMover); } else { movementInfo.ResetTransport(); } } } if (!mover.GetTransport() && !mover.GetVehicle()) { GameObject go = mover.GetMap().GetGameObject(movementInfo.transport.guid); if (!go || go.GetGoType() != GameObjectTypes.Transport) { movementInfo.transport.Reset(); } } } else if (plrMover && plrMover.GetTransport()) // if we were on a transport, leave { plrMover.GetTransport().RemovePassenger(plrMover); } // fall damage generation (ignore in flight case that can be triggered also at lags in moment teleportation to another map). if (opcode == ClientOpcodes.MoveFallLand && plrMover && !plrMover.IsInFlight()) { plrMover.HandleFall(movementInfo); } // interrupt parachutes upon falling or landing in water if (opcode == ClientOpcodes.MoveFallLand || opcode == ClientOpcodes.MoveStartSwim) { mover.RemoveAurasWithInterruptFlags(SpellAuraInterruptFlags.Landing); // Parachutes } if (plrMover && movementInfo.HasMovementFlag(MovementFlag.Swimming) != plrMover.IsInWater()) { // now client not include swimming flag in case jumping under water plrMover.SetInWater(!plrMover.IsInWater() || plrMover.GetMap().IsUnderWater(plrMover.GetPhaseShift(), movementInfo.Pos.posX, movementInfo.Pos.posY, movementInfo.Pos.posZ)); } uint mstime = GameTime.GetGameTimeMS(); if (m_clientTimeDelay == 0) { m_clientTimeDelay = mstime - movementInfo.Time; } movementInfo.Time = movementInfo.Time + m_clientTimeDelay; movementInfo.Guid = mover.GetGUID(); mover.m_movementInfo = movementInfo; // Some vehicles allow the passenger to turn by himself Vehicle vehicle = mover.GetVehicle(); if (vehicle) { VehicleSeatRecord seat = vehicle.GetSeatForPassenger(mover); if (seat != null) { if (seat.HasSeatFlag(VehicleSeatFlags.AllowTurning)) { if (movementInfo.Pos.GetOrientation() != mover.GetOrientation()) { mover.SetOrientation(movementInfo.Pos.GetOrientation()); mover.RemoveAurasWithInterruptFlags(SpellAuraInterruptFlags.Turning); } } } return; } mover.UpdatePosition(movementInfo.Pos); MoveUpdate moveUpdate = new MoveUpdate(); moveUpdate.Status = mover.m_movementInfo; mover.SendMessageToSet(moveUpdate, GetPlayer()); if (plrMover) // nothing is charmed, or player charmed { if (plrMover.IsSitState() && movementInfo.HasMovementFlag(MovementFlag.MaskMoving | MovementFlag.MaskTurning)) { plrMover.SetStandState(UnitStandStateType.Stand); } plrMover.UpdateFallInformationIfNeed(movementInfo, opcode); if (movementInfo.Pos.posZ < plrMover.GetMap().GetMinHeight(plrMover.GetPhaseShift(), movementInfo.Pos.GetPositionX(), movementInfo.Pos.GetPositionY())) { if (!(plrMover.GetBattleground() && plrMover.GetBattleground().HandlePlayerUnderMap(GetPlayer()))) { // NOTE: this is actually called many times while falling // even after the player has been teleported away // @todo discard movement packets after the player is rooted if (plrMover.IsAlive()) { plrMover.AddPlayerFlag(PlayerFlags.IsOutOfBounds); plrMover.EnvironmentalDamage(EnviromentalDamage.FallToVoid, (uint)GetPlayer().GetMaxHealth()); // player can be alive if GM/etc // change the death state to CORPSE to prevent the death timer from // starting in the next player update if (plrMover.IsAlive()) { plrMover.KillPlayer(); } } } } else { plrMover.RemovePlayerFlag(PlayerFlags.IsOutOfBounds); } if (opcode == ClientOpcodes.MoveJump) { plrMover.RemoveAurasWithInterruptFlags(SpellAuraInterruptFlags.Jump, 605); // Mind Control plrMover.ProcSkillsAndAuras(null, ProcFlags.Jump, ProcFlags.None, ProcFlagsSpellType.MaskAll, ProcFlagsSpellPhase.None, ProcFlagsHit.None, null, null, null); } } }