public IEnumerator TransitionOut() { _glitchView.SetAnalogNoiseIntensity = 1f; var count = 0f; while (true) { if (count >= TransitionOutTime) { break; } count += Time.deltaTime; var num = Mathf.CeilToInt(TransitionOutTime - count); if (num <= 0) { continue; } _textCountDown.text = $"{TranslateLanguage.NumberToGorilla(num)}"; _glitchView.SetAnalogNoiseIntensity = (1f - (count / TransitionOutTime)); yield return(null); } _glitchView.SetAnalogNoiseIntensity = 0f; yield break; }
public void SetTotalBanana() => _textBananaCount.text = TranslateLanguage.NumberToGorilla(_gameLoop.PlayerData.BananaCount.Value);