public IEnumerator CardAdded(GameObject card, int currentPlayerIndex, Text StartPos, Vector3 endPos)
    {
        card.transform.GetChild(1).gameObject.SetActive(true);
        card.transform.position = StartPos.transform.position;
        float elapsedTime = 0;
        float waitTime    = 1.5f;

        endPos.Set(gameObject.GetComponent <HandArranger>().GetX(currentPlayerIndex), gameObject.GetComponent <HandArranger>().GetY(currentPlayerIndex), 10f);
        while (elapsedTime < waitTime)
        {
            float fraction = TranslateHelper.GetFraction(elapsedTime, waitTime, "CubicOutBack");
            card.transform.position = card.transform.position * (1 - fraction) + (endPos * fraction);
            elapsedTime            += Time.deltaTime;
            yield return(null);
        }
        card.transform.GetChild(1).gameObject.SetActive(false);
        yield break;
    }