protected override void Execute() { TransitionService.Save(TransitionIndexes.SequenceFromArriveAtTheVillage); VisualNovelService.Save(VisualNovelIndexes.SequenceFromGoToVillage); SceneManager.LoadScene("Transition"); }
protected override void Execute() { VisualNovelService.Save(VisualNovelIndexes.SequenceFromPicNic); TransitionService.Save(TransitionIndexes.SequenceFromPicNic); SceneManager.LoadScene("Transition"); }
protected override void Execute() { TransitionService.Save(TransitionIndexes.SequenceFromSaveBoth); VisualNovelService.Save(VisualNovelIndexes.SequenceFromSaveBoth); BattleService.Save(BattleIndexes.SequenceFromSaveBoth); SceneManager.LoadScene("Transition"); }
protected override void Execute() { TransitionService.Save(TransitionIndexes.SequenceFromGoToVillage); VisualNovelService.Save(VisualNovelIndexes.SequenceFromGoToVillage); BackgroundSoundManager.Play("Tranquila"); SceneManager.LoadScene("Transition"); }
private void SaveJson() { var index = CurrentScene + 1; Service.Save(index); }
protected override void Execute() { TransitionService.Save(TransitionIndexes.SequenceFromSaveChild); }