예제 #1
0
    protected override void Execute()
    {
        TransitionService.Save(TransitionIndexes.SequenceFromArriveAtTheVillage);
        VisualNovelService.Save(VisualNovelIndexes.SequenceFromGoToVillage);

        SceneManager.LoadScene("Transition");
    }
예제 #2
0
    protected override void Execute()
    {
        VisualNovelService.Save(VisualNovelIndexes.SequenceFromPicNic);
        TransitionService.Save(TransitionIndexes.SequenceFromPicNic);

        SceneManager.LoadScene("Transition");
    }
예제 #3
0
    protected override void Execute()
    {
        TransitionService.Save(TransitionIndexes.SequenceFromSaveBoth);
        VisualNovelService.Save(VisualNovelIndexes.SequenceFromSaveBoth);
        BattleService.Save(BattleIndexes.SequenceFromSaveBoth);

        SceneManager.LoadScene("Transition");
    }
예제 #4
0
    protected override void Execute()
    {
        TransitionService.Save(TransitionIndexes.SequenceFromGoToVillage);
        VisualNovelService.Save(VisualNovelIndexes.SequenceFromGoToVillage);

        BackgroundSoundManager.Play("Tranquila");

        SceneManager.LoadScene("Transition");
    }
예제 #5
0
    private void SaveJson()
    {
        var index = CurrentScene + 1;

        Service.Save(index);
    }
 protected override void Execute()
 {
     TransitionService.Save(TransitionIndexes.SequenceFromSaveChild);
 }