public void PlayNextEvent() { if (index >= 0 && index < events.Count) { if (events[index].playableDirector != null) { events[index].PlayGroup(); } if (events[index].anims.Count > 0) { StartCoroutine("PlayAnimsWithDelay"); } if (events[index].musicDirection == MUSIC_DIRECTION.UP) { musicTrans.TransitionUp(); } if (events[index].musicDirection == MUSIC_DIRECTION.DOWN) { musicTrans.TransitionDown(); } moreTransitionsAvailanble = true; } else { moreTransitionsAvailanble = false; } index++; }
public void PlayEvent() { if (animators.Count > 0) { foreach (Animator anim in animators) { anim.Play(animState); } } if (musicDirection == MUSIC_DIRECTION.UP) { musicTrans.TransitionUp(); } if (musicDirection == MUSIC_DIRECTION.DOWN) { musicTrans.TransitionDown(); } }