void OnTriggerEnter2D(Collider2D collider) { if (collider.tag == "Player" && !animator.GetBool(virtualCameraToActivate)) { StartCoroutine(BlackScreenTransition()); transitionManager.CallManageActions(collider.gameObject.GetComponentInChildren <ActionsManager>()); } }
void OnTriggerEnter2D(Collider2D collider) { if (collider.tag == "Player" && gameObject != virtualCameraToActivate) { StartCoroutine(TransitionEffectCo()); transitionManager.CallManageActions(collider.gameObject.GetComponentInChildren <ActionsManager>()); } }