void ChallengeTimerPass() { if (cmp_lvlSts.challengeActive == false) { nextChallTimer += Time.deltaTime; } if (nextChallTimer >= challengeBreaksTime) { numPivotChallenge++; if (numPivotChallenge == 1) { cmp_scnCh.transition = GameObject.Find("DeepToB1").GetComponent <Animator>(); cmp_scnCh.Change(3); } else if (numPivotChallenge == 2) { cmp_scnCh.transition = GameObject.Find("DeepToB2").GetComponent <Animator>(); cmp_scnCh.Change(3); } else if (numPivotChallenge == 3) { cmp_scnCh.transition = GameObject.Find("DeepToB3").GetComponent <Animator>(); cmp_scnCh.Change(3); } StartChallenge(); partStart = true; nextChallTimer = 0; } }
// Update is called once per frame void Update() { BossAliveChecker(); PlayerAliveChecker(); timer += Time.deltaTime; if (timer >= 3 && timer < 3.01) { cmp_scnCh.Change(3); } }
void PartTimerPass() { if (cmp_lvlSts.challengeActive == false) { nextPartTimer += Time.deltaTime; } if (nextPartTimer >= partBreaksTime) { numPivotChallenge++; part1.GetComponent <Tuto1>().tutoTimer = 0; if (numPivotChallenge > 1) { cmp_scnChng.Change(1); } playerMov = false; partStart = true; nextPartTimer = 0; } }