public void StartP1P2(int inNextState, TransitionArea inArea, TransitionType inType) { inTransition = true; transitionTimer = 0; nextState = inNextState; transitionReceding = false; nearlyReady = false; transitionAlpha = 0; area = inArea; type = inType; this.StartAppearing(); }
} ///@property(readwrite,assign) bool timeToDoStuff; public void SetInTransition(bool inThing) {inTransition = inThing;}///@property(readwrite,assign) bool inTransition; public void SetArea(TransitionArea inThing) { area = inThing; } ///@property(readwrite,assign) TransitionArea area;