예제 #1
0
    IEnumerator TransitionWaitTime(string scene, float waitTime = 0)
    {
        yield return(new WaitForSeconds(waitTime));

        //生成
        TransitionAnim transitionObj = Instantiate(transitionPre);

        transitionObj.SetNextSceneName(scene);
    }
예제 #2
0
 //Transition UI Animation Handler
 void StartTransitionAnims(){
     UIBar.GetComponent<Animator>().SetBool("isOn", false);
     TransitionPanel.SetActive(true);
     TransitionAnim.SetBool("isOn", true);
     TransitionPanel.transform.parent.gameObject.SetActive(true);
 }