IEnumerator TransitionWaitTime(string scene, float waitTime = 0) { yield return(new WaitForSeconds(waitTime)); //生成 TransitionAnim transitionObj = Instantiate(transitionPre); transitionObj.SetNextSceneName(scene); }
//Transition UI Animation Handler void StartTransitionAnims(){ UIBar.GetComponent<Animator>().SetBool("isOn", false); TransitionPanel.SetActive(true); TransitionAnim.SetBool("isOn", true); TransitionPanel.transform.parent.gameObject.SetActive(true); }