void Update() { if (Input.GetKeyDown(KeyCode.P)) { transformingRobotCharacter.Plane(); } else if (Input.GetKeyDown(KeyCode.R)) { transformingRobotCharacter.Robot(); } else if (Input.GetKeyDown(KeyCode.T)) { transformingRobotCharacter.Tank(); } if (Input.GetButtonDown("Fire1")) { transformingRobotCharacter.Attack(); } if (Input.GetButtonDown("Fire2")) { transformingRobotCharacter.Punch(); } if (Input.GetKeyDown(KeyCode.H)) { transformingRobotCharacter.Hit(); } }
void Update() { if (Input.GetKeyDown(KeyCode.P)) { transformingRobotCharacter.Plane(); } else if (Input.GetKeyDown(KeyCode.R)) { transformingRobotCharacter.Robot(); } else if (Input.GetKeyDown(KeyCode.T)) { transformingRobotCharacter.Tank(); } if (mainShootButton.isShoot || Input.GetKeyDown(KeyCode.J)) { transformingRobotCharacter.Attack(SkillManager.SkillType.Main); } else if (secondShootButton.isShoot || Input.GetKeyDown(KeyCode.K)) { transformingRobotCharacter.Attack(SkillManager.SkillType.Second); } else if (sssButton.isShoot || Input.GetKeyDown(KeyCode.L)) { skillManager.SSS(); } // if (Input.GetButtonDown ("Fire2")) { // transformingRobotCharacter.Punch(); // } // if (Input.GetKeyDown(KeyCode.H)) { // transformingRobotCharacter.Hit(); // } float v = playerControllerUI.GetTouchPosition.y + Input.GetAxis("Vertical"); float h = playerControllerUI.GetTouchPosition.x + Input.GetAxis("Horizontal"); if (h != 0 || v != 0) { transformingRobotCharacter.Move(v, h); } }