public override void OnCast() { TransformationSpellHelper.OnCast(Caster, this); if (CheckSequence()) { RemoveEffect(Caster); object[] mods = new object[] { new StatMod(StatType.Str, "[Cleric] Str Offset", 20, TimeSpan.Zero), new StatMod(StatType.Dex, "[Cleric] Dex Offset", 20, TimeSpan.Zero), new StatMod(StatType.Int, "[Cleric] Int Offset", 20, TimeSpan.Zero), new DefaultSkillMod(SkillName.Macing, true, 20), new DefaultSkillMod(SkillName.Healing, true, 20), new DefaultSkillMod(SkillName.Anatomy, true, 20) }; m_Table[Caster] = mods; Caster.AddStatMod((StatMod)mods[0]); Caster.AddStatMod((StatMod)mods[1]); Caster.AddStatMod((StatMod)mods[2]); Caster.AddSkillMod((SkillMod)mods[3]); Caster.AddSkillMod((SkillMod)mods[4]); Caster.AddSkillMod((SkillMod)mods[5]); double span = 10.0 * ClericDivineFocusSpell.GetScalar(Caster); new InternalTimer(Caster, TimeSpan.FromMinutes((int)span)).Start(); IMount mount = Caster.Mount; if (mount != null) { mount.Rider = null; } Caster.BodyMod = 123; Caster.BeginAction(typeof(ClericAngelicFaithSpell)); Caster.PlaySound(0x165); Caster.FixedParticles(0x3728, 1, 13, 0x480, 92, 3, EffectLayer.Head); } FinishSequence(); }
public override void OnCast() { TransformationSpellHelper.OnCast(Caster, this); if (CheckSequence()) { RemoveEffect(Caster); int modify = (int)((Caster.Skills[SkillName.Healing].Value / 25) + (Caster.Skills[SkillName.SpiritSpeak].Value / 25)); modify = Server.Misc.MyServerSettings.PlayerLevelMod(modify, Caster); object[] mods = new object[] { new StatMod(StatType.Str, "[] Str Offset", modify, TimeSpan.Zero), new StatMod(StatType.Dex, "[] Dex Offset", modify, TimeSpan.Zero), new StatMod(StatType.Int, "[] Int Offset", modify, TimeSpan.Zero), new DefaultSkillMod(SkillName.Parry, true, modify), new DefaultSkillMod(SkillName.Tactics, true, modify), new DefaultSkillMod(SkillName.Anatomy, true, modify) }; m_Table[Caster] = mods; Caster.AddStatMod((StatMod)mods[0]); Caster.AddStatMod((StatMod)mods[1]); Caster.AddStatMod((StatMod)mods[2]); Caster.AddSkillMod((SkillMod)mods[3]); Caster.AddSkillMod((SkillMod)mods[4]); Caster.AddSkillMod((SkillMod)mods[5]); double span = (Caster.Skills[SkillName.Healing].Value + (Caster.Skills[SkillName.SpiritSpeak].Value / 2)); new InternalTimer(Caster, TimeSpan.FromSeconds((int)span)).Start(); Caster.BeginAction(typeof(SanctifySpell)); Caster.PlaySound(0x5C9); Point3D wings = new Point3D(Caster.X + 1, Caster.Y + 1, Caster.Z + 18); Effects.SendLocationEffect(wings, Caster.Map, 0x3FE5, 30, 10, 0, 0); } FinishSequence(); }
public override void OnCast() { TransformationSpellHelper.OnCast(Caster, this); if (CheckSequence()) { RemoveEffect(Caster); int modify = (int)((Caster.Skills[SkillName.Healing].Value / 5) + (Caster.Skills[SkillName.SpiritSpeak].Value / 10)); object[] mods = new object[] { new StatMod(StatType.Str, "[] Str Offset", modify, TimeSpan.Zero), new StatMod(StatType.Dex, "[] Dex Offset", modify, TimeSpan.Zero), new StatMod(StatType.Int, "[] Int Offset", modify, TimeSpan.Zero), new DefaultSkillMod(SkillName.Parry, true, modify), new DefaultSkillMod(SkillName.Tactics, true, modify), new DefaultSkillMod(SkillName.Anatomy, true, modify) }; m_Table[Caster] = mods; Caster.AddStatMod((StatMod)mods[0]); Caster.AddStatMod((StatMod)mods[1]); Caster.AddStatMod((StatMod)mods[2]); Caster.AddSkillMod((SkillMod)mods[3]); Caster.AddSkillMod((SkillMod)mods[4]); Caster.AddSkillMod((SkillMod)mods[5]); double span = (Caster.Skills[SkillName.Healing].Value + (Caster.Skills[SkillName.SpiritSpeak].Value / 2)); new InternalTimer(Caster, TimeSpan.FromSeconds((int)span)).Start(); Caster.BeginAction(typeof(SanctifySpell)); Caster.PlaySound(0x5C9); Caster.FixedParticles(0x3FE5, 1, 13, 0, 92, 3, EffectLayer.Head); } FinishSequence(); }
public override void OnCast() { TransformationSpellHelper.OnCast(Caster, this); FinishSequence(); }