/// <summary> /// 测试观察空间到裁剪空间的变换矩阵 /// 注意这里是透视相机,没有做正交相机变换矩阵 /// </summary> void TestViewSpaceToClipSpace() { //观察空间到裁剪空间矩阵,注意这里是透视相机,没有做正交相机变换矩阵 Matrix4x4 matrix = TransformationMatrixUtil.VToPMatrix(); Debug.LogFormat("matrix:\n{0}\n\n projectionMatrix:\n{1}\n\n是否相等:{2}", matrix, cam.projectionMatrix, matrix == cam.projectionMatrix); }