public override void execute() { ComponentOwner obj = mReceiver as ComponentOwner; TransformableComponentRotate component = obj.getComponent(out component); // 停止其他旋转组件 obj.breakComponent <IComponentModifyRotation>(component.GetType()); component.setTremblingCallback(mTremblingCallBack); component.setTrembleDoneCallback(mTrembleDoneCallBack); component.setActive(true); if (mRandomOffset) { mOffset = randomFloat(0.0f, mOnceLength); } component.setTargetRotation(mTargetRotation); component.setStartRotation(mStartRotation); component.play(mName, mLoop, mOnceLength, mOffset, mFullOnce, mAmplitude); }
public override void execute() { Transformable obj = mReceiver as Transformable; TransformableComponentRotate component = obj.getComponent(out component); // 停止其他旋转组件 obj.breakComponent <IComponentModifyRotation>(component.GetType()); component.setTremblingCallback(mTremblingCallBack); component.setTrembleDoneCallback(mTrembleDoneCallBack); component.setActive(true); if (mRandomOffset) { mOffset = randomFloat(0.0f, mOnceLength); } component.setTargetRotation(mTargetRotation); component.setStartRotation(mStartRotation); component.play(mName, mLoop, mOnceLength, mOffset, mFullOnce, mAmplitude); if (component.getState() == PLAY_STATE.PS_PLAY) { // 需要启用组件更新时,则开启组件拥有者的更新,后续也不会再关闭 obj.setEnable(true); } }