public static void AddGameLogicSystems(World world) { AddLifecycleSystems(world); TransformSynchronizationSystemHelper.AddSystems(world); PlayerLifecycleConfig.AddServerSystems(world); world.GetOrCreateManager <CubeMovementSystem>(); world.GetOrCreateManager <MoveLocalPlayerSystem>(); world.GetOrCreateManager <TriggerColorChangeSystem>(); world.GetOrCreateManager <ProcessLaunchCommandSystem>(); world.GetOrCreateManager <ProcessRechargeSystem>(); world.GetOrCreateManager <MetricSendSystem>(); world.GetOrCreateManager <ProcessScoresSystem>(); world.GetOrCreateManager <CollisionProcessSystem>(); }
public static void AddClientSystems(World world) { AddLifecycleSystems(world); TransformSynchronizationSystemHelper.AddSystems(world); PlayerLifecycleConfig.AddClientSystems(world); world.GetOrCreateManager <ProcessColorChangeSystem>(); world.GetOrCreateManager <LocalPlayerInputSync>(); world.GetOrCreateManager <InitCameraSystem>(); world.GetOrCreateManager <FollowCameraSystem>(); world.GetOrCreateManager <InitUISystem>(); world.GetOrCreateManager <UpdateUISystem>(); world.GetOrCreateManager <PlayerCommandsSystem>(); world.GetOrCreateManager <MetricSendSystem>(); }