private void OnValidate() { if (m_TransformSyncMode < TransformSyncMode.SyncNone || m_TransformSyncMode > TransformSyncMode.SyncCharacterController) { m_TransformSyncMode = TransformSyncMode.SyncTransform; } if (m_SendInterval < 0f) { m_SendInterval = 0f; } if (m_SyncRotationAxis < AxisSyncMode.None || m_SyncRotationAxis > AxisSyncMode.AxisXYZ) { m_SyncRotationAxis = AxisSyncMode.None; } if (m_MovementTheshold < 0f) { m_MovementTheshold = 0f; } if (m_VelocityThreshold < 0f) { m_VelocityThreshold = 0f; } if (m_SnapThreshold < 0f) { m_SnapThreshold = 0.01f; } if (m_InterpolateRotation < 0f) { m_InterpolateRotation = 0.01f; } if (m_InterpolateMovement < 0f) { m_InterpolateMovement = 0.01f; } }
void OnValidate() { if (m_TransformSyncMode < TransformSyncMode.SyncNone) { m_TransformSyncMode = TransformSyncMode.SyncTransform; } if (m_SendInterval < 0) { m_SendInterval = 0; } if (m_SyncRotationAxis < AxisSyncMode.None || m_SyncRotationAxis > AxisSyncMode.AxisXYZ) { m_SyncRotationAxis = AxisSyncMode.None; } if (m_MovementTheshold < 0) { m_MovementTheshold = 0.00f; } if (m_SnapThreshold < 0) { m_SnapThreshold = 0.01f; } if (m_InterpolateRotation < 0) { m_InterpolateRotation = 0.01f; } if (m_InterpolateMovement < 0) { m_InterpolateMovement = 0.01f; } }
private void OnValidate() { if ((this.m_TransformSyncMode < TransformSyncMode.SyncNone) || (this.m_TransformSyncMode > TransformSyncMode.SyncCharacterController)) { this.m_TransformSyncMode = TransformSyncMode.SyncTransform; } if (this.m_SendInterval < 0f) { this.m_SendInterval = 0f; } if ((this.m_SyncRotationAxis < AxisSyncMode.None) || (this.m_SyncRotationAxis > AxisSyncMode.AxisXYZ)) { this.m_SyncRotationAxis = AxisSyncMode.None; } if (this.m_MovementTheshold < 0f) { this.m_MovementTheshold = 0f; } if (this.m_SnapThreshold < 0f) { this.m_SnapThreshold = 0.01f; } if (this.m_InterpolateRotation < 0f) { this.m_InterpolateRotation = 0.01f; } if (this.m_InterpolateMovement < 0f) { this.m_InterpolateMovement = 0.01f; } }