public void ExtractInactiveGameObject() { UnityEventListenerMock sourceExtractedMock = new UnityEventListenerMock(); UnityEventListenerMock targetExtractedMock = new UnityEventListenerMock(); subject.SourceExtracted.AddListener(sourceExtractedMock.Listen); subject.TargetExtracted.AddListener(targetExtractedMock.Listen); TransformData sourceData = new TransformData(); TransformData targetData = new TransformData(); TransformPropertyApplier.EventData eventData = new TransformPropertyApplier.EventData(); eventData.Set(sourceData, targetData); subject.gameObject.SetActive(false); Assert.IsFalse(sourceExtractedMock.Received); Assert.IsFalse(targetExtractedMock.Received); Assert.IsNull(subject.SourceResult); Assert.IsNull(subject.TargetResult); subject.Extract(eventData); Assert.IsFalse(sourceExtractedMock.Received); Assert.IsFalse(targetExtractedMock.Received); Assert.IsNull(subject.SourceResult); Assert.IsNull(subject.TargetResult); }
public void SyncWithTeleport(TransformPropertyApplier.EventData data) { if (!teleported) { internalPointerLogic.SetActive(false); teleported = true; StartCoroutine(TeleportTimeout()); } temp = data.EventTarget.Rotation * Vector3.forward; }
public virtual void Extract(TransformPropertyApplier.EventData eventData) { if (eventData == null) { return; } SourceResult = eventData.EventSource; SourceExtracted?.Invoke(SourceResult); TargetResult = eventData.EventTarget; TargetExtracted?.Invoke(TargetResult); }
/// <summary> /// Notifies that the teleporter has completed. /// </summary> /// <param name="data">The location data.</param> public virtual void NotifyTeleported(TransformPropertyApplier.EventData data) { facade?.Teleported.Invoke(data); }
/// <summary> /// Notifies that the teleporter is about to initiate. /// </summary> /// <param name="data">The location data.</param> public virtual void NotifyTeleporting(TransformPropertyApplier.EventData data) { Facade.Teleporting?.Invoke(data); }