예제 #1
0
 private void updateToAnimal(int animal)
 {
     if ((animal < numAnimals) && canTransform)
     {
         tp.SetActiveAnimal(animal);
         updatePanel(animal);
     }
 }
예제 #2
0
    private void OnCollisionEnter2D(Collision2D collision)
    {
        if (collision.gameObject.CompareTag("Animal"))
        {
            tp.on = true;
            tp.animals.Add(collision.gameObject);
            tp.SetActiveAnimal(0);
            GetComponent <Rigidbody2D>().bodyType   = RigidbodyType2D.Dynamic;
            GetComponent <PlayerMovement>().enabled = true;

            // Set the animalPanel to transformable again
            Debug.Log("Setting animalPanel to true");
            animalPanel.canTransform = true;
        }
    }