void SetSpaceAndType() { if (Input.GetKeyDown(SetMoveType)) { type = TransformType.Move; } else if (Input.GetKeyDown(SetRotateType)) { type = TransformType.Rotate; } else if (Input.GetKeyDown(SetScaleType)) { type = TransformType.Scale; } if (Input.GetKeyDown(SetPivotModeToggle)) { if (pivot == TransformPivot.Pivot) { pivot = TransformPivot.Center; } else if (pivot == TransformPivot.Center) { pivot = TransformPivot.Pivot; } SetTargetPivot(); } if (Input.GetKeyDown(SetSpaceToggle)) { if (space == TransformSpace.Global) { space = TransformSpace.Local; } else if (space == TransformSpace.Local) { space = TransformSpace.Global; } } if (type == TransformType.Scale) { space = TransformSpace.Local; //Only support local scale } }
void SetSpaceAndType() { if (Input.GetKey(ActionKey)) { return; } if (Input.GetKeyDown(SetMoveType)) { type = TransformType.Move; } else if (Input.GetKeyDown(SetRotateType)) { type = TransformType.Rotate; } else if (Input.GetKeyDown(SetScaleType)) { type = TransformType.Scale; } if (Input.GetKeyDown(SetPivotModeToggle)) { if (pivot == TransformPivot.Pivot) { pivot = TransformPivot.Center; } else if (pivot == TransformPivot.Center) { pivot = TransformPivot.Pivot; } SetPivotPoint(); } if (Input.GetKeyDown(SetCenterTypeToggle)) { if (centerType == CenterType.All) { centerType = CenterType.Solo; } else if (centerType == CenterType.Solo) { centerType = CenterType.All; } SetPivotPoint(); } if (Input.GetKeyDown(SetSpaceToggle)) { if (space == TransformSpace.Global) { space = TransformSpace.Local; } else if (space == TransformSpace.Local) { space = TransformSpace.Global; } } if (Input.GetKeyDown(SetScaleTypeToggle)) { if (scaleType == ScaleType.FromPoint) { scaleType = ScaleType.FromPointOffset; } else if (scaleType == ScaleType.FromPointOffset) { scaleType = ScaleType.FromPoint; } } if (type == TransformType.Scale) { space = TransformSpace.Local; //Only support local scale if (pivot == TransformPivot.Pivot) { scaleType = ScaleType.FromPoint; //FromPointOffset can be inaccurate and should only really be used in Center mode if desired. } } }