void Start() { anim = gameObject.GetComponent <Animator> (); anim.SetFloat("IdleAnim", orientation); this.gameObject.GetComponent <Rigidbody2D> ().gravityScale = TransformFormat.getYVel(1f); CheckMove(); }
void OnTriggerStay2D(Collider2D col) { if (col.name == "MainChar") { col.attachedRigidbody.isKinematic = true; rigid = col.attachedRigidbody; } if (Input.GetButton("MoveUp") && col.name == "MainChar") { col.transform.Translate(TransformFormat.getTransVel(Vector3.up * 0.04f)); } if (Input.GetButton("MoveDown") && col.name == "LadderCollider") { col.transform.parent.transform.Translate(TransformFormat.getTransVel(Vector3.down * 0.04f)); } }
void Move() { if (Input.GetButton("MoveLeft")) { if (!isHit) { transform.Translate(TransformFormat.getTransVel(Vector3.left * speed)); anim.SetBool("MoveLeft", true); } dir = Vector3.left; } if (Input.GetButton("MoveRight")) { if (!isHit) { transform.Translate(TransformFormat.getTransVel(Vector3.right * speed)); anim.SetBool("MoveRight", true); } dir = Vector3.right; } if (Input.GetButton("MoveLeft") && Input.GetButton("MoveRight")) { anim.SetBool("MoveLeft", false); anim.SetBool("MoveRight", false); } if (Input.GetButtonUp("MoveLeft") || isHit) { anim.SetBool("MoveLeft", false); if (dir == Vector3.left) { anim.SetFloat("IdleAnim", 0f); } } if (Input.GetButtonUp("MoveRight") || isHit) { anim.SetBool("MoveRight", false); if (dir == Vector3.right) { anim.SetFloat("IdleAnim", 1f); } } }
void Update() { Debug.DrawRay(transform.position, dir * Mathf.Infinity, Color.red, 0f); hit = Physics2D.Raycast(transform.position, dir, TransformFormat.getXVel(1f)); spot = Physics2D.Raycast(transform.position, dir, Mathf.Infinity); if (hit && (hit.collider.tag == "wall" /*|| hit.collider.tag == "doorway"*/ || hit.collider.name == "MainChar")) { isHit = true; } else { isHit = false; } if (spot && spot.collider.name == "MainChar") { guardHandler.Enable(); } }
void Update() { if (Input.GetKeyDown(KeyCode.B)) { saveScript.SaveGame(); } Debug.DrawRay(transform.position, dir * TransformFormat.getXVel(1f), Color.red, 0f); hit = Physics2D.Raycast(transform.position, dir, TransformFormat.getXVel(1f), 13); if (hit && (hit.collider.tag == "wall" /*|| hit.collider.tag == "doorway"*/)) { isHit = true; } else { isHit = false; } Move(); }
void Start() { anim.SetFloat("IdleAnim", orientation); this.gameObject.GetComponent <Rigidbody2D> ().gravityScale = TransformFormat.getYVel(1f); if (PlayerPrefs.GetString("Command") == "save") { saveScript.SaveGame(); } if (PlayerPrefs.GetString("Command") == "load") { saveScript.LoadGame(); } if (PlayerPrefs.GetString("Position") == "begin" || PlayerPrefs.GetString("Command") != "load") { this.transform.position = GameObject.Find("SpawnPosition").transform.position; } PlayerPrefs.DeleteKey("Position"); PlayerPrefs.DeleteKey("Command"); }
public IEnumerator MoveLeft(float waitT) { orientation = 0; yield return(new WaitForSeconds(waitT)); dir = Vector3.left; isHit = false; while (!isHit) { transform.Translate(TransformFormat.getTransVel(Vector3.left * speed)); anim.SetBool("MoveLeft", true); yield return(null); } if (isHit) { StopCoroutine("MoveLeft"); anim.SetBool("MoveLeft", false); anim.SetFloat("IdleAnim", 0f); StartCoroutine("MoveRight", waitTimetoTurn); } }