private void OnTriggerEnter(Collider other) { if (other.CompareTag("Player")) { BGM = GameObject.FindGameObjectWithTag("BackgroundMusic").GetComponent <AudioSource>(); Debug.Log("Entered"); BGM.Stop(); EndSound.Play(); PlayerMovement playerMovement = other.GetComponent <PlayerMovement>(); NavMeshAgent agent = other.GetComponent <NavMeshAgent>(); Animator animator = other.GetComponentInChildren <Animator>(); TransformFollower camera = Camera.main.GetComponent <TransformFollower>(); if (playerMovement && agent && animator && camera) { heartCanvas.SetActive(false); canvasEnd.SetActive(true); playerMovement.enabled = false; agent.enabled = true; agent.SetDestination(swimHere.position); animator.SetFloat("Forward", 1.0f); camera.stopFollowing = true; StartCoroutine(waitToChangeScene()); } } }
void Awake() { RandomAssignPlayerRole(); PlayerGraphic_(photonView.CreatorActorNr % 3); if (photonView.IsMine) { PlayerManager.LocalPlayerInstance = this.gameObject; player = true; // show player name PlayerNameUI.GetComponent <Text>().text = PhotonNetwork.LocalPlayer.NickName; // check my role object myRole; PhotonNetwork.LocalPlayer.CustomProperties.TryGetValue("role", out myRole); if (myRole.ToString() == "seeker") { Player_SpotLight.SetActive(true); } else { PlayerGo.tag = "OtherPlayer"; } // setup camera on 'my' controllable character only CamGo = GameObject.Find("Main Camera"); TransformFollower tf = CamGo.GetComponent <TransformFollower>(); tf.enabled = true; tf.target = this.gameObject.transform; } else { DontDestroyOnLoad(this.gameObject); } }
// Start is called before the first frame update void Start() { sentences = new Queue <string>(); canvas.enabled = false; player = GameObject.FindGameObjectWithTag("Player"); if (player == null) { Debug.LogWarning("No player found"); } if (Camera.main) { cameraScript = Camera.main.GetComponent <TransformFollower>(); if (cameraScript == null) { Debug.LogWarning("No main camera follower script"); } } else { Debug.LogWarning("No main camera"); } }
public static void RemoveTransformFollower(TransformFollower follower) { _transformFollowers.Remove(follower); }