// Use this for initialization void Start() { CavernWallBuffer.Parent = CavernBuffer.Parent = this.transform; CavernWallBuffer.Prefab = cavernWallPrefab; CavernBuffer.Prefab = cavernPrefab; for (int i = 0; i < BufferSize / 2; i++) { CavernWallBuffer.AddNew(); CavernBuffer.AddNew(); } CavernTransforms[Vector3.zero] = originWall; }