public WarpOnY(IVertexSource vertexSource, Transform.ITransform newTransformeToApply) { VertexSource = vertexSource; }
public span_interpolator_linear(Transform.ITransform trans) { m_trans = trans; }
public void SetTransformToApply(Transform.ITransform newTransformeToApply) { transformToApply = newTransformeToApply; }
public WarpOnY(Transform.ITransform newTransformeToApply) : this(null, newTransformeToApply) { }
public void Transformer(Transform.ITransform InTransform) { m_Transform = InTransform; }
public span_interpolator_linear(Transform.ITransform trans, double x, double y, int len) { m_trans = trans; begin(x, y, len); }
public LinearSpanInterpolator(Transform.ITransform trans) { m_trans = trans; }
public void transformer(Transform.ITransform trans) { throw new System.NotImplementedException(); }
public LinearSpanInterpolator(Transform.ITransform trans, double x, double y, uint len) { m_trans = trans; Begin(x, y, len); }
public void transformer(Transform.ITransform trans) { m_interpolator.transformer(trans); }
public LinearSpanInterpolator(Transform.ITransform trans) { m_trans = trans; }
public void Transformer(Transform.ITransform InTransform) { m_Transform = InTransform; }
public TransformationConverter(IVertexSource VertexSource, Transform.ITransform InTransform) { m_VertexSource = VertexSource; m_Transform = InTransform; }
public span_interpolator_linear(Transform.ITransform trans, double x, double y, int len) { m_trans = trans; begin(x, y, len); }
public LinearSpanInterpolator(Transform.ITransform trans, double x, double y, uint len) { m_trans = trans; Begin(x, y, len); }
public void transformer(Transform.ITransform trans) { m_trans = trans; }
public void SetTransformToApply(Transform.ITransform newTransformeToApply) { transformToApply = newTransformeToApply; }
public TransformationConverter(IVertexSource VertexSource, Transform.ITransform InTransform) { m_VertexSource = VertexSource; m_Transform = InTransform; }
public VertexSourceApplyTransform(Transform.ITransform newTransformeToApply) : this(null, newTransformeToApply) { }
public span_interpolator_linear(Transform.ITransform trans) { m_trans = trans; }
public VertexSourceApplyTransform(IVertexSource vertexSource, Transform.ITransform newTransformeToApply) { VertexSource = vertexSource; transformToApply = newTransformeToApply; }
public void transformer(Transform.ITransform trans) { m_trans = trans; }
public VertexSourceApplyTransform(IVertexSource vertexSource, Transform.ITransform newTransformeToApply) { VertexSource = vertexSource; transformToApply = newTransformeToApply; }