protected void SetState(TransfererState state) { lock (_stateLock) { _state = state; } }
protected void SetState(TransfererState state) { lock (_stateLock) { _state = state; } }
protected void SetState(TransfererState state) { lock (_stateLock) { _state = state; } }
protected void SetState(TransfererState state) { lock (_stateLock) { _state = state; } }