/// <summary>
        /// Creates the service vehicle.
        /// </summary>
        /// <param name="serviceBuildingId">The service building identifier.</param>
        /// <param name="material">The material.</param>
        /// <param name="targetBuildingId">The target building identifier.</param>
        /// <param name="targetCitizenId">The target citizen identifier.</param>
        /// <param name="vehicleId">The vehicle identifier.</param>
        /// <returns>
        /// The vehicle information.
        /// </returns>
        /// <exception cref="System.NotImplementedException">Target citizen not implemented yet.</exception>
        /// <exception cref="System.InvalidOperationException">Hospital assigments reuires target citizen.</exception>
        /// <exception cref="System.ArgumentException">Unhandled material.</exception>
        /// <exception cref="ArgumentException">Unhandled material.</exception>
        public static VehicleInfo CreateServiceVehicle(ushort serviceBuildingId, TransferManager.TransferReason material, ushort targetBuildingId, uint targetCitizenId, out ushort vehicleId)
        {
            if (targetCitizenId != 0)
            {
                throw new NotImplementedException("Target citizen not implemented yet");
            }

            vehicleId = 0;

            VehicleManager manager = Singleton<VehicleManager>.instance;
            ColossalFramework.Math.Randomizer randomizer = Singleton<SimulationManager>.instance.m_randomizer;

            Building building = BuildingHelper.GetBuilding(serviceBuildingId);

            if (building.Info.m_buildingAI is HospitalAI && targetCitizenId == 0)
            {
                throw new InvalidOperationException("Hospital assigments reuires target citizen");
            }

            VehicleInfo info = manager.GetRandomVehicleInfo(ref randomizer, building.Info.m_class.m_service, building.Info.m_class.m_subService, building.Info.m_class.m_level);
            if (info == null)
            {
                Log.Debug(typeof(VehicleKeeper), "CreateVehicle", "GetRandomVehicleInfo", "no vehicle");
                return null;
            }

            bool transferToSource;
            bool transferToTarget;

            switch (material)
            {
                case TransferManager.TransferReason.Dead:
                    transferToSource = true;
                    transferToTarget = false;
                    break;

                case TransferManager.TransferReason.DeadMove:
                    transferToSource = false;
                    transferToTarget = true;
                    break;

                case TransferManager.TransferReason.Garbage:
                    transferToSource = true;
                    transferToTarget = false;
                    break;

                case TransferManager.TransferReason.GarbageMove:
                    transferToSource = false;
                    transferToTarget = true;
                    break;

                default:
                    throw new ArgumentException("Unhandled material: " + material.ToString());
            }

            if (!manager.CreateVehicle(out vehicleId, ref randomizer, info, building.m_position, material, transferToSource, transferToTarget))
            {
                Log.Debug(typeof(VehicleKeeper), "CreateVehicle", "CreateVehicle", "not created");
                return null;
            }

            info.m_vehicleAI.SetSource(vehicleId, ref manager.m_vehicles.m_buffer[vehicleId], serviceBuildingId);

            if (targetBuildingId != 0 && !AssignTarget(vehicleId, ref manager.m_vehicles.m_buffer[vehicleId], material, targetBuildingId, 0))
            {
                Log.Debug(typeof(VehicleKeeper), "CreateVehicle", "SetTarget", "target not set");
                return null;
            }

            return info;
        }
예제 #2
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        private static bool CreateVehicle(VehicleManager vMgr, out ushort vehicle, ref Randomizer r, VehicleInfo info, Vector3 position, TransferManager.TransferReason type, bool transferToSource, bool transferToTarget)
        {
            bool AttemptFlag = false;
            uint ReserveMax = (vMgr.m_vehicles.m_size - 1) - Mod.RESERVEAMOUNT;  //we subtract 1 cause game doesn't use entry 0 for a real vehicle.
            int CurrentVehicleNum = vMgr.m_vehicleCount; //vMgr.m_vehicles.ItemCount(); //found they were never different ~+\- a nanosecond.
            int m_VecCount = vMgr.m_vehicleCount;  //unly
            Mod.timesCV_CalledTotal++; //stat tracking.
            if (CurrentVehicleNum >= ReserveMax && type != TransferManager.TransferReason.Fire && type != TransferManager.TransferReason.Sick
                && type != TransferManager.TransferReason.Garbage && type != TransferManager.TransferReason.Dead
                && type != TransferManager.TransferReason.Crime && type != TransferManager.TransferReason.Bus
                && type != TransferManager.TransferReason.MetroTrain && type != TransferManager.TransferReason.PassengerTrain
                && type != TransferManager.TransferReason.DeadMove && type != TransferManager.TransferReason.CriminalMove
                && type != TransferManager.TransferReason.Taxi && type != TransferManager.TransferReason.GarbageMove
                && type != TransferManager.TransferReason.Tram && type != TransferManager.TransferReason.RoadMaintenance
                && type != TransferManager.TransferReason.Snow && type != TransferManager.TransferReason.SnowMove
                && type != TransferManager.TransferReason.Fire2 && type != TransferManager.TransferReason.ForestFire
                && type != TransferManager.TransferReason.FloodWater && type !=TransferManager.TransferReason.SickMove
                && type != TransferManager.TransferReason.Sick2 && type !=TransferManager.TransferReason.EvacuateVipA
                && type != TransferManager.TransferReason.EvacuateVipB && type != TransferManager.TransferReason.EvacuateVipC
                && type != TransferManager.TransferReason.EvacuateVipD)

            {
                Mod.timesFailedByReserve++; //stat tracking
                Mod.timesFailedToCreate++;  //stat tracking
                vehicle = 0;
                return false;
            }

            if (CurrentVehicleNum >= ReserveMax)
            {
                AttemptFlag = true;
                Mod.timesReservedAttempted++;  //stat tracking.
                if (CurrentVehicleNum == (vMgr.m_vehicles.m_size -1)) { Mod.timesLimitReached++; } //stattracking
                if (Mod.DEBUG_LOG_ON && Mod.DEBUG_LOG_LEVEL >= 3) { Helper.dbgLog(" Vehicles[" + CurrentVehicleNum.ToString() +
                    "] max reached, attempting to use reserve for a " + type.ToString() + " - " + System.DateTime.Now.ToString() +
                    " : " + DateTime.Now.Millisecond.ToString() + " counter=" + Mod.timesReservedAttempted.ToString() + " reservemax=" +
                    ReserveMax.ToString()); }
            }

            //Original Untouched Below except for attemptflag and Mod.timeFailedToCreate Counters and debug logging.
            ushort num;
            if (!vMgr.m_vehicles.CreateItem(out num, ref r))
            {
                vehicle = 0;
                if (AttemptFlag)
                {
                    Mod.timesReserveAttemptFailed++ ; //stat tracking.
                    if (Mod.DEBUG_LOG_ON && Mod.DEBUG_LOG_LEVEL >= 2) {  Helper.dbgLog(" Vehicles[" + CurrentVehicleNum.ToString() +
                        "] max reached, attempted to use reserve for a " + type.ToString() + " but Failed! " + System.DateTime.Now.ToString() + " : " +
                        DateTime.Now.Millisecond.ToString() + " counter=" + Mod.timesReservedAttempted.ToString()); }
                }

                Mod.timesFailedToCreate++;  //stat tracking
                return false;
            }

            vehicle = num;
            Vehicle.Frame frame = new Vehicle.Frame(position, Quaternion.identity);
            vMgr.m_vehicles.m_buffer[vehicle].m_flags = Vehicle.Flags.Created;
            if (transferToSource)
            {
                vMgr.m_vehicles.m_buffer[vehicle].m_flags = vMgr.m_vehicles.m_buffer[vehicle].m_flags | Vehicle.Flags.TransferToSource;
            }
            if (transferToTarget)
            {
                vMgr.m_vehicles.m_buffer[vehicle].m_flags = vMgr.m_vehicles.m_buffer[vehicle].m_flags | Vehicle.Flags.TransferToTarget;
            }
            vMgr.m_vehicles.m_buffer[vehicle].Info = info;
            vMgr.m_vehicles.m_buffer[vehicle].m_frame0 = frame;
            vMgr.m_vehicles.m_buffer[vehicle].m_frame1 = frame;
            vMgr.m_vehicles.m_buffer[vehicle].m_frame2 = frame;
            vMgr.m_vehicles.m_buffer[vehicle].m_frame3 = frame;
            vMgr.m_vehicles.m_buffer[vehicle].m_targetPos0 = Vector4.zero;
            vMgr.m_vehicles.m_buffer[vehicle].m_targetPos1 = Vector4.zero;
            vMgr.m_vehicles.m_buffer[vehicle].m_targetPos2 = Vector4.zero;
            vMgr.m_vehicles.m_buffer[vehicle].m_targetPos3 = Vector4.zero;
            vMgr.m_vehicles.m_buffer[vehicle].m_sourceBuilding = 0;
            vMgr.m_vehicles.m_buffer[vehicle].m_targetBuilding = 0;
            vMgr.m_vehicles.m_buffer[vehicle].m_transferType = (byte)type;
            vMgr.m_vehicles.m_buffer[vehicle].m_transferSize = 0;
            vMgr.m_vehicles.m_buffer[vehicle].m_waitCounter = 0;
            vMgr.m_vehicles.m_buffer[vehicle].m_blockCounter = 0;
            vMgr.m_vehicles.m_buffer[vehicle].m_nextGridVehicle = 0;
            vMgr.m_vehicles.m_buffer[vehicle].m_nextOwnVehicle = 0;
            vMgr.m_vehicles.m_buffer[vehicle].m_nextGuestVehicle = 0;
            vMgr.m_vehicles.m_buffer[vehicle].m_nextLineVehicle = 0;
            vMgr.m_vehicles.m_buffer[vehicle].m_transportLine = 0;
            vMgr.m_vehicles.m_buffer[vehicle].m_leadingVehicle = 0;
            vMgr.m_vehicles.m_buffer[vehicle].m_trailingVehicle = 0;
            vMgr.m_vehicles.m_buffer[vehicle].m_cargoParent = 0;
            vMgr.m_vehicles.m_buffer[vehicle].m_firstCargo = 0;
            vMgr.m_vehicles.m_buffer[vehicle].m_nextCargo = 0;
            vMgr.m_vehicles.m_buffer[vehicle].m_citizenUnits = 0;
            vMgr.m_vehicles.m_buffer[vehicle].m_path = 0;
            vMgr.m_vehicles.m_buffer[vehicle].m_lastFrame = 0;
            vMgr.m_vehicles.m_buffer[vehicle].m_pathPositionIndex = 0;
            vMgr.m_vehicles.m_buffer[vehicle].m_lastPathOffset = 0;
            vMgr.m_vehicles.m_buffer[vehicle].m_gateIndex = 0;
            vMgr.m_vehicles.m_buffer[vehicle].m_waterSource = 0;
            info.m_vehicleAI.CreateVehicle(vehicle, ref vMgr.m_vehicles.m_buffer[vehicle]);
            info.m_vehicleAI.FrameDataUpdated(vehicle, ref vMgr.m_vehicles.m_buffer[vehicle], ref vMgr.m_vehicles.m_buffer[vehicle].m_frame0);
            vMgr.m_vehicleCount = (int)(vMgr.m_vehicles.ItemCount() - 1);
            return true;
        }