// Circularize button public void Circularize() { NBody centerNBody = shipOrbitPredictor.centerBody.GetComponent <NBody>(); transferCalc = new TransferCalc(spaceshipCtrl.GetNBody(), null, centerNBody); spaceshipCtrl.SetTransfer(transferCalc.Circularize()); SetState(State.MANEUVER); }
private void CalculateTransfers() { // Find xfer choices and present to user transferCalc = new TransferCalc(spaceship.GetNBody(), target, centralMass); transfers = transferCalc.FindTransfers(); orbitSelectionPanel.Clear(); int count = 0; foreach (OrbitTransfer t in transfers) { // need a new variable for each lambda int _count = count++; orbitSelectionPanel.AddButton(t.ToString(), () => OrbitSelected(_count)); } }
private void CalculateTransfers() { // Find xfer choices and present to user transferCalc = new TransferCalc(spaceshipCtrl.GetNBody(), target, centralMass); bool rendezvous = true; List <OrbitTransfer> transfers = transferCalc.FindTransfers(rendezvous); orbitUIWidgets.Clear(); foreach (OrbitTransfer transfer in transfers) { GameObject uiWidget = orbitXferUIFactory.GetUIWidget(transfer, this); if (uiWidget != null) { uiWidget.transform.SetParent(orbitSelectionPanel.transform); orbitUIWidgets.Add(uiWidget); } } }