예제 #1
0
    // Update is called once per frame
    void Update()
    {
        if (tpm.getPlayed() == true && PlayAnim == true)
        {
            timer = timer + Time.deltaTime;

            if (currentFrame < foodStomach.Length)
            {
                i.sprite = foodStomach [currentFrame];
                if (timer >= frameTime)
                {
                    timer = 0;
                    currentFrame++;
                }
            }
            else
            {
                animPlayed = true;
            }
        }
    }
예제 #2
0
    // Update is called once per frame
    void Update()
    {
        secLastPlayed = tps.getPlayed();

        if (currentLevel == 1)
        {
            secLastPlayed = tpm.getPlayed();
        }
        else if (currentLevel == 2)
        {
            secLastPlayed = tps.getPlayed();
        }
        else if (currentLevel == 3)
        {
            secLastPlayed = tpsi.getPlayed();
        }


        if (secLastPlayed)
        {
            timer = timer + Time.deltaTime;


            if (currentFrame < (currentLevel - 1) * 2 + 2)
            {
                i.sprite = BGs [currentFrame];

                if (timer >= frameTime)
                {
                    timer = 0;
                    currentFrame++;

                    counter++;
                    tqm.setFrame(1);
                }
            }
            else
            {
                currentFrame = (currentLevel - 1) * 2;
                counter++;
                tqm.setFrame(0);
            }
        }


        if (counter >= totalTimes * 2)
        {
            if (currentLevel == 1)
            {
                Application.LoadLevel("StomachStoryboard");
            }
            else if (currentLevel == 2)
            {
                //Application.LoadLevel("SmallIntestineStoryboard");
                Application.LoadLevel("Test_SIStoryBoard");
            }
            else if (currentLevel == 3)
            {
                Application.LoadLevel("LargeIntestineStoryboard");
            }
        }
    }