public static void PlayMainScene() { TrajectoryDetector.Reset(); HandUpDetector.Reset(); GrabDetector.Reset(); UpdateSender.Reset(); SceneManager.LoadScene("Main"); }
public static void PlayTestScene() { TrajectoryDetector.Reset(); HandUpDetector.Reset(); GrabDetector.Reset(); UpdateSender.Reset(); SceneManager.LoadScene("Test Chamber"); }
public static void Reload() { TrajectoryDetector.Reset(); HandUpDetector.Reset(); GrabDetector.Reset(); UpdateSender.Reset(); SceneManager.LoadScene(SceneManager.GetActiveScene().name); }